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<TITLE>Re: [bf1942] bfv server le duexieme essai</TITLE>
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<DIV><FONT face=Tahoma><FONT size=2><B>From:</B> Kingsley Foreman
[mailto:kingsley@internode.com.au]<BR><B>Subject:</B> Re: [bf1942] bfv - debian
help needed<BR></FONT></FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px">
<DIV><FONT face=Arial size=2>i suspect it is something wrong with the
game.serverIP setting.</FONT></DIV>
<DIV><FONT face=Arial size=2>it isn't applying the setting to the ASE or
gamespy code</FONT></DIV></BLOCKQUOTE>
<DIV dir=ltr><FONT face=Arial size=2><SPAN class=199415106-11032004>the same
string is passed into the gamespy layer as into the gameserver layer. and this
stuff hasn't changed as far as i can tell</SPAN></FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px">
<DIV><FONT face=Arial size=2>as for the remote console it is a server thing
not a exe thing.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>if you add server line</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>admin.enableremoteconsole blah blah
4711</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial><FONT size=2>the server won't start<SPAN
class=199415106-11032004><FONT
color=#0000ff> </FONT></SPAN></FONT></FONT><FONT face=Arial><FONT
color=#0000ff size=2><SPAN
class=199415106-11032004></DIV></BLOCKQUOTE></SPAN></FONT></FONT>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004><SPAN class=199415106-11032004>hmmm... are you doing
both of these (non-default ip address and console) at the same time? the console
always binds to the default address (or whatever inaddr_any gives back).
</SPAN></SPAN></FONT></FONT></DIV>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004><SPAN
class=199415106-11032004></SPAN></SPAN></FONT></FONT> </DIV>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004><SPAN class=199415106-11032004>looking at the code
(that i cannot run) </SPAN>in the release builds, the failure modes were
rencently changed to not be fatal (probably for the same reason that assertions
are commented out rather than being fixed). this means that if anything is
actually going wrong, rather than tell us that something has gone wrong, the
socket that isn't actually bound to what you want it bound to is now listening,
doing random shit that no body expected, and maybe hanging or doing god knows
what.</SPAN></FONT></FONT></DIV>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004></SPAN></FONT></FONT> </DIV>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004>anyway, i'll leave debuggin this until i can actual run
stuff again. i'm going home to sleep (being up for 22 hours learning some
whacked tool under the gun does bad things to my
outlook)</SPAN></FONT></FONT></DIV>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004></SPAN></FONT></FONT> </DIV>
<DIV dir=ltr><FONT face=Arial><FONT color=#0000ff size=2><SPAN
class=199415106-11032004>\p</SPAN></FONT></FONT></DIV></BODY></HTML>