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<DIV><FONT face=Arial size=2>Hello.... (If there is somewhere else I
should send, please let me know)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I have been keeping my server up 24x7 (except when
it segfaults...) running the desert combat mod perpetually on the Lost Village
map. It is very playable, and seems to work very well for a beta server running
an alpha mod!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I was not on when this happened, so I have no idea
what was going on in the game that might have caused this. However, this is the
3rd or 4th time it has crashed with a segmentation fault. My server seems to be
full (24 people) during prime evening-weekend hours, in case that
helps.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Here is the trace:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>[bf1942]$ gdb ./bf1942_lnxded
core.10608</FONT></DIV>
<DIV><FONT face=Arial size=2>GNU gdb Red Hat Linux (5.2-2)<BR>Copyright 2002
Free Software Foundation, Inc.<BR>GDB is free software, covered by the GNU
General Public License, and you are<BR>welcome to change it and/or distribute
copies of it under certain conditions.<BR>Type "show copying" to see the
conditions.<BR>There is absolutely no warranty for GDB. Type "show
warranty" for details.<BR>This GDB was configured as
"i386-redhat-linux"...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>warning: core file may not match specified
executable file.<BR>Core was generated by `./bf1942_lnxded +game DesertCombat
+restart 1 +dedicated 1 +reconnectPassword 4'.<BR>Program terminated with signal
11, Segmentation fault.<BR>#0 0x3f7f1968 in ?? ()<BR>(gdb) bt
full<BR>#0 0x3f7f1968 in ?? ()<BR>No symbol table info
available.<BR>#1 0x08543f25 in
dice::ref2::world::ObjectManager::updateObjects(float,
dice::ref2::world::UpdateFreqencyType, unsigned) ()<BR>No symbol table info
available.<BR>#2 0x0816aa8c in dice::bf::GameServer::simulateFrame(float)
()<BR>No symbol table info available.<BR>#3 0x0814b7ca in
dice::bf::GameServer::update(int, float) ()<BR>No symbol table info
available.<BR>#4 0x080e8ce7 in dice::bf::Setup::mainLoop() ()<BR>No symbol
table info available.<BR>#5 0x080e7936 in
dice::bf::Setup::start(std::string const&) ()<BR>No symbol table info
available.<BR>#6 0x08048235 in main ()<BR>No symbol table info
available.<BR>#7 0x085d75ef in __libc_start_main ()<BR>No symbol table
info available.<BR>(gdb) </FONT></DIV></BODY></HTML>