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<DIV><FONT face=Arial size=2>gdb -c core bf1942_lnxded<BR>GNU gdb
5.3<BR>Copyright 2002 Free Software Foundation, Inc.<BR>GDB is free software,
covered by the GNU General Public License, and you are<BR>welcome to change it
and/or distribute copies of it under certain conditions.<BR>Type "show copying"
to see the conditions.<BR>There is absolutely no warranty for GDB. Type
"show warranty" for details.<BR>This GDB was configured as
"i686-pc-linux-gnu"...(no debugging symbols found)...<BR>Core was generated by
`./bf1942_lnxded +game BF1942 +restart 1 +dedicated 1 +reconnectPassword 2190
+r'.<BR>Program terminated with signal 11, Segmentation fault.<BR>Reading
symbols from /lib/libm.so.6...(no debugging symbols found)...done.<BR>Loaded
symbols for /lib/libm.so.6<BR>Reading symbols from /lib/libdl.so.2...(no
debugging symbols found)...done.<BR>Loaded symbols for
/lib/libdl.so.2<BR>Reading symbols from /lib/libpthread.so.0...(no debugging
symbols found)...done.<BR>Loaded symbols for /lib/libpthread.so.0<BR>Reading
symbols from /lib/libc.so.6...(no debugging symbols found)...done.<BR>Loaded
symbols for /lib/libc.so.6<BR>Reading symbols from /lib/ld-linux.so.2...(no
debugging symbols found)...done.<BR>Loaded symbols for
/lib/ld-linux.so.2<BR>Reading symbols from /lib/libnss_files.so.2...(no
debugging symbols found)...done.<BR>Loaded symbols for
/lib/libnss_files.so.2<BR>Reading symbols from /lib/libnss_dns.so.2...(no
debugging symbols found)...done.<BR>Loaded symbols for
/lib/libnss_dns.so.2<BR>Reading symbols from /lib/libresolv.so.2...(no debugging
symbols found)...done.<BR>Loaded symbols for /lib/libresolv.so.2<BR>Reading
symbols from
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so...(no
debugging symbols found)...<BR>done.<BR>Loaded symbols for
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so<BR>Reading
symbols from
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost.so...(no debugging
symbols found)...done.<BR>Loaded symbols for
/home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost.so<BR>#0
0x08ba024c in dice::bf::GameServer::handleDrop ()<BR>(gdb) bt'<BR>#0
0x08ba024c in dice::bf::GameServer::handleDrop ()<BR>No symbol table info
available.<BR>#1 0x08bae5df in dice::bf::GameServer::killPlayer ()<BR>No
symbol table info available.<BR>#2 0x08ba83c3 in
dice::bf::GameServer::_giveDamage ()<BR>No symbol table info
available.<BR>#3 0x08ba7a87 in dice::bf::GameServer::giveDamage ()<BR>No
symbol table info available.<BR>#4 0x08bb6c88 in
dice::bf::GameServer::handleCollisionForProjectile ()<BR>No symbol table info
available.<BR>#5 0x091ddfd5 in
dice::ref2::world::SimpleObject::handleCollision ()<BR>No symbol table info
available.<BR>#6 0x08fbbd66 in
dice::ref2::world::Projectile::handleCollision ()<BR>No symbol table info
available.<BR>#7 0x09193121 in
dice::ref2::world::PointResponsePhysics::solveImpulse ()<BR>No symbol table info
available.<BR>#8 0x0919c297 in
dice::ref2::world::ResponsePhysicsManager::update ()<BR>No symbol table info
available.<BR>#9 0x08643cdd in dice::bf::Game::updateWorldCollision
()<BR>No symbol table info available.<BR>#10 0x08bc06ad in
dice::bf::GameServer::simulateFrame ()<BR>No symbol table info available.<BR>#11
0x08b82431 in dice::bf::GameServer::update ()<BR>No symbol table info
available.<BR>#12 0x0868199a in dice::bf::Setup::mainLoop ()<BR>No symbol table
info available.<BR>#13 0x08681031 in dice::bf::Setup::start ()<BR>No symbol
table info available.<BR>#14 0x0863241a in main ()<BR>No symbol table info
available.<BR>#15 0x400a9e54 in __libc_start_main () from /lib/libc.so.6<BR>No
symbol table info available.</FONT></DIV>
<DIV><FONT face=Arial size=2>(gdb) where<BR>#0 0x08ba024c in
dice::bf::GameServer::handleDrop ()<BR>#1 0x08bae5df in
dice::bf::GameServer::killPlayer ()<BR>#2 0x08ba83c3 in
dice::bf::GameServer::_giveDamage ()<BR>#3 0x08ba7a87 in
dice::bf::GameServer::giveDamage ()<BR>#4 0x08bb6c88 in
dice::bf::GameServer::handleCollisionForProjectile ()<BR>#5 0x091ddfd5 in
dice::ref2::world::SimpleObject::handleCollision ()<BR>#6 0x08fbbd66 in
dice::ref2::world::Projectile::handleCollision ()<BR>#7 0x09193121 in
dice::ref2::world::PointResponsePhysics::solveImpulse ()<BR>#8 0x0919c297
in dice::ref2::world::ResponsePhysicsManager::update ()<BR>#9 0x08643cdd
in dice::bf::Game::updateWorldCollision ()<BR>#10 0x08bc06ad in
dice::bf::GameServer::simulateFrame ()<BR>#11 0x08b82431 in
dice::bf::GameServer::update ()<BR>#12 0x0868199a in dice::bf::Setup::mainLoop
()<BR>#13 0x08681031 in dice::bf::Setup::start ()<BR>#14 0x0863241a in main
()<BR>#15 0x400a9e54 in __libc_start_main () from /lib/libc.so.6<BR>(gdb) info
all-registers<BR>eax
0x8ba0240
146408000<BR>ecx
0xa3f60d0
171925712<BR>edx
0x0
0<BR>ebx
0x97ebee0
159301344<BR>esp
0xbfffe240
0xbfffe240<BR>ebp
0xbfffe278
0xbfffe278<BR>esi
0xaf39448
183735368<BR>edi
0xad4f9c0
181729728<BR>eip
0x8ba024c
0x8ba024c<BR>eflags
0x10292
66194<BR>cs
0x23
35<BR>ss
0x2b
43<BR>ds
0x2b
43<BR>es
0x2b
43<BR>fs
0x2b
43<BR>gs
0x2b
43<BR>st0
1835.5541355609893798828125 (raw
0x4009e571bb7a80000000)<BR>st1
1.1920928955078125e-07 (raw
0x3fe88000000000000000)<BR>st2
1.1920928955078125e-07 (raw
0x3fe88000000000000000)<BR>st3
1 (raw
0x3fff8000000000000000)<BR>st4
0.99999991816423528710961257659484147 (raw
0x3ffefffffea084a00889)<BR>st5
-1.717041015625 (raw
0xbfffdbc8000000000000)<BR>st6
14.40000057220458984375 (raw
0x4002e666670000000000)<BR>st7
-13.20000171661376953125 (raw
0xc002d333350000000000)<BR>fctrl
0x37f
895<BR>fstat
0x0
0<BR>ftag
0x81a1
33185<BR>fiseg
0x46d0
18128<BR>fioff
0x23
35<BR>foseg
0x1f80
8064<BR>fooff
0x2b
43<BR>fop
0x16a
362<BR>xmm0
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm1
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm2
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm3
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>---Type
<return> to continue, or q <return> to quit---<BR> uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm4
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm5
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm6
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>xmm7
{v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000,
0x8000000000000000}, v16_int8 = {<BR> 0xff <repeats 16
times>}, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff}, v4_int32 = {<BR> 0xffffffff, 0xffffffff, 0xffffffff,
0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff},<BR>
uint128 =
0xffffffffffffffffffffffffffffffff}<BR>mxcsr
0x1f80 8064<BR>orig_eax
0xffffffff
-1<BR>mm0
{uint64 = 0xe571bb7a80000000, v2_int32 = {0x80000000, 0xe571bb7a}, v4_int16 =
{0x0, 0x8000, 0xbb7a, 0xe571},<BR> v8_int8 = {0x0, 0x0, 0x0, 0x80, 0x7a,
0xbb, 0x71,
0xe5}}<BR>mm1
{uint64 = 0x8000000000000000, v2_int32 = {0x0, 0x80000000}, v4_int16 = {0x0,
0x0, 0x0, 0x8000}, v8_int8 = {<BR> 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0,
0x80}}<BR>mm2
{uint64 = 0x8000000000000000, v2_int32 = {0x0, 0x80000000}, v4_int16 = {0x0,
0x0, 0x0, 0x8000}, v8_int8 = {<BR> 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0,
0x80}}<BR>mm3
{uint64 = 0x8000000000000000, v2_int32 = {0x0, 0x80000000}, v4_int16 = {0x0,
0x0, 0x0, 0x8000}, v8_int8 = {<BR> 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0,
0x80}}<BR>mm4
{uint64 = 0xfffffea084a00889, v2_int32 = {0x84a00889, 0xfffffea0}, v4_int16 =
{0x889, 0x84a0, 0xfea0,<BR> 0xffff}, v8_int8 = {0x89, 0x8,
0xa0, 0x84, 0xa0, 0xfe, 0xff,
0xff}}<BR>mm5
{uint64 = 0xdbc8000000000000, v2_int32 = {0x0, 0xdbc80000}, v4_int16 = {0x0,
0x0, 0x0, 0xdbc8}, v8_int8 = {<BR> 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xc8,
0xdb}}<BR>mm6
{uint64 = 0xe666670000000000, v2_int32 = {0x0, 0xe6666700}, v4_int16 = {0x0,
0x0, 0x6700, 0xe666}, v8_int8 = {<BR> 0x0, 0x0, 0x0, 0x0, 0x0,
0x67, 0x66,
0xe6}}<BR>mm7
{uint64 = 0xd333350000000000, v2_int32 = {0x0, 0xd3333500}, v4_int16 = {0x0,
0x0, 0x3500, 0xd333}, v8_int8 = {<BR> 0x0, 0x0, 0x0, 0x0, 0x0,
0x35, 0x33, 0xd3}}<BR>(gdb)<BR><BR></DIV></FONT></BODY></HTML>