gdb -c core bf1942_lnxded GNU gdb 5.3 Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i686-pc-linux-gnu"...(no debugging symbols found)... Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated 1 +reconnectPassword 1642 +r'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /lib/libdl.so.2...(no debugging symbols found)...done. Loaded symbols for /lib/libdl.so.2 Reading symbols from /lib/libpthread.so.0...(no debugging symbols found)...done. Loaded symbols for /lib/libpthread.so.0 Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...(no debugging symbols found)...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /lib/libnss_files.so.2...(no debugging symbols found)...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols found)...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...(no debugging symbols found)...done. Loaded symbols for /lib/libresolv.so.2 Reading symbols from /home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so... (no debugging symbols found)...done. Loaded symbols for /home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpyHost.so Reading symbols from /home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost.so... (no debugging symbols found)...done. Loaded symbols for /home/bf1942/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost.so #0 0x08f6ef5d in dice::ref2::world::FlagBase::handleUpdate () (gdb) bt' #0 0x08f6ef5d in dice::ref2::world::FlagBase::handleUpdate () No symbol table info available. #1 0x091aa9d2 in dice::ref2::world::ObjectManager::updateObjects () No symbol table info available. #2 0x08bc05b7 in dice::bf::GameServer::simulateFrame () No symbol table info available. #3 0x08b82431 in dice::bf::GameServer::update () No symbol table info available. #4 0x0868199a in dice::bf::Setup::mainLoop () No symbol table info available. #5 0x08681031 in dice::bf::Setup::start () No symbol table info available. #6 0x0863241a in main () No symbol table info available. #7 0x400a7e54 in __libc_start_main () from /lib/libc.so.6 No symbol table info available. (gdb) info all-registers eax 0x0 0 ecx 0xfffffffa -6 edx 0xfffffffa -6 ebx 0x41baa2e8 1102750440 esp 0xbfffe890 0xbfffe890 ebp 0xbfffe8f8 0xbfffe8f8 esi 0x43e21428 1138889768 edi 0x43e21428 1138889768 eip 0x8f6ef5d 0x8f6ef5d eflags 0x10246 66118 cs 0x23 35 ss 0x2b 43 ds 0xc010002b -1072693205 es 0x2b 43 fs 0xc010002b -1072693205 gs 0xc010002b -1072693205 st0 0.56756016354620442143641412258148193 (raw 0x3ffe914b9f74f1800000) st1 -0.13238239288330078125 (raw 0xbffc878f400000000000) st2 0.052693783042219058564332480332215169 (raw 0x3ffad7d56fade6cf8364) st3 -0.012065288155440612172242254018783569 (raw 0xbff8c5ad7c82d8000000) st4 -1 (raw 0xbfff8000000000000000) st5 255 (raw 0x4006ff00000000000000) st6 -0.02569699999999999999992670793313998 (raw 0xbff9d28283d35eb7457c) st7 0.0333333350718021392822265625 (raw 0x3ffa8888890000000000) fctrl 0x37f 895 fstat 0x0 0 ftag 0x80ff 33023 fiseg 0xe8e4 59620 fioff 0x23 35 foseg 0x1f80 8064 fooff 0x2b 43 fop 0x7ff 2047 xmm0 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, ---Type to continue, or q to quit--- 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm1 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm2 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm3 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm4 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm5 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm6 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} xmm7 {v4_float = {0x0, 0x0, 0x0, 0x0}, v2_double = {0x8000000000000000, 0x8000000000000000}, v16_int8 = {0xff }, v8_int16 = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff}, v4_int32 = {0xffffffff, 0xffffffff, 0xffffffff, ---Type to continue, or q to quit--- 0xffffffff}, v2_int64 = {0xffffffffffffffff, 0xffffffffffffffff}, uint128 = 0xffffffffffffffffffffffffffffffff} mxcsr 0x1f80 8064 orig_eax 0xffffffff -1 mm0 {uint64 = 0x914b9f74f1800000, v2_int32 = {0xf1800000, 0x914b9f74}, v4_int16 = {0x0, 0xf180, 0x9f74, 0x914b}, v8_int8 = {0x0, 0x0, 0x80, 0xf1, 0x74, 0x9f, 0x4b, 0x91}} mm1 {uint64 = 0x878f400000000000, v2_int32 = {0x0, 0x878f4000}, v4_int16 = {0x0, 0x0, 0x4000, 0x878f}, v8_int8 = {0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x8f, 0x87}} mm2 {uint64 = 0xd7d56fade6cf8364, v2_int32 = {0xe6cf8364, 0xd7d56fad}, v4_int16 = { 0x8364, 0xe6cf, 0x6fad, 0xd7d5}, v8_int8 = {0x64, 0x83, 0xcf, 0xe6, 0xad, 0x6f, 0xd5, 0xd7}} mm3 {uint64 = 0xc5ad7c82d8000000, v2_int32 = {0xd8000000, 0xc5ad7c82}, v4_int16 = {0x0, 0xd800, 0x7c82, 0xc5ad}, v8_int8 = {0x0, 0x0, 0x0, 0xd8, 0x82, 0x7c, 0xad, 0xc5}} mm4 {uint64 = 0x8000000000000000, v2_int32 = {0x0, 0x80000000}, v4_int16 = {0x0, 0x0, 0x0, 0x8000}, v8_int8 = {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80}} mm5 {uint64 = 0xff00000000000000, v2_int32 = {0x0, 0xff000000}, v4_int16 = {0x0, 0x0, 0x0, 0xff00}, v8_int8 = {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff}} mm6 {uint64 = 0xd28283d35eb7457c, v2_int32 = {0x5eb7457c, 0xd28283d3}, v4_int16 = { 0x457c, 0x5eb7, 0x83d3, 0xd282}, v8_int8 = {0x7c, 0x45, 0xb7, 0x5e, 0xd3, 0x83, 0x82, 0xd2}} mm7 {uint64 = 0x8888890000000000, v2_int32 = {0x0, 0x88888900}, v4_int16 = {0x0, 0x0, 0x8900, 0x8888}, v8_int8 = {0x0, 0x0, 0x0, 0x0, 0x0, 0x89, 0x88, 0x88}} (gdb) where #0 0x08f6ef5d in dice::ref2::world::FlagBase::handleUpdate () #1 0x091aa9d2 in dice::ref2::world::ObjectManager::updateObjects () #2 0x08bc05b7 in dice::bf::GameServer::simulateFrame () #3 0x08b82431 in dice::bf::GameServer::update () #4 0x0868199a in dice::bf::Setup::mainLoop () #5 0x08681031 in dice::bf::Setup::start () #6 0x0863241a in main () #7 0x400a7e54 in __libc_start_main () from /lib/libc.so.6 quit $ cat /home/bf1942/bf1942-lnxded-1.3beta/mods/BF1942/Settings/ServerSettings.con game.serverName "TEXAS_STOMPING_GROUNDS_v1.3_DS3" game.serverDedicated 1 game.serverGamePlayMode GPM_CTF game.serverGameTime 40 game.serverMaxPlayers 32 game.serverScoreLimit 0 game.serverInternet 1 game.serverNumberOfRounds 3 game.serverSpawnTime 14 game.serverSpawnDelay 10 game.serverGameStartDelay 14 game.serverGameRoundStartDelay 10 game.serverSoldierFriendlyFire 0 game.serverVehicleFriendlyFire 0 game.serverTicketRatio 300 game.serverAlliedTeamRatio 1 game.serverAxisTeamRatio 1 game.serverCoopAiSkill 75 game.serverCoopCpu 20 game.serverPassword "" game.ServerBandwidthChokeLimit 0 game.ServerMaxAllowedConnectionType CTLanT1 game.ServerAllowNoseCam 1 game.ServerFreeCamera 0 game.ServerExternalViews 1 game.ServerAutoBalanceTeams 0 game.ServerNameTagDistance 75 game.ServerNameTagDistanceScope 300 game.ServerKickBack 0.000000 game.ServerKickBackOnSplash 0.000000 game.setServerSoldierFriendlyFireOnSplash 0 game.setServerVehicleFriendlyFireOnSplash 0 game.setServerIP 0.0.0.0 game.setServerPort 14567 game.setGamespyPort 0 game.setASEPort 0 game.useTosLowDelay 0 game.setServerHitIndication 1 game.setServerTKPunishMode 0