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<DIV><FONT face=Arial size=2>Hmmm. Here's an issue that may have been
covered already but who knows. Anyways. Got the new version up and
running, seems to work fine. Also I can connect with Kevin's RemoteServer
Program and change the values etc just fine...but it seems when anyone tries to
connect to the server the persons game locks up and hangs...this happens on my
Windows XP comp as well as a buddy of mine's as well. The server seems to
be checking for a CD Key validation.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I am running Mandrake 9.0, AMD Duron 1 Ghz with 256
MB DDR Ram. Was trying to run XPack 1...and connect using BF 1942: Road to
Rome (retail, not burned copies or anything)... Totally locks my comp
up...not sure what the deal is. Here's my -</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2><STRONG>ServerSettings.con</STRONG>:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>game.serverName
"GOTzMADsKILLz.v1.3.RtR.Server"<BR>game.serverPassword
""<BR>game.serverDedicated 1</FONT><FONT face=Arial
size=2><BR>game.serverInternet 1</DIV>
<DIV>
<DIV><FONT face=Arial size=2>game.setServerIP 0.0.0.0</FONT></DIV>
<DIV><FONT face=Arial size=2>game.setServerPort
14567</FONT><BR>game.serverMaxPlayers 16<BR>game.serverGameTime
0<BR>game.serverScoreLimit 0<BR>game.serverNumberOfRounds
3<BR>game.setServerWelcomeMessage 0
"Welcome_to_GOTzMADsKILLz_BF1942"<BR>game.setServerWelcomeMessage 1
"Road_To_Rome_Version_1.3"<BR>game.setServerWelcomeMessage 2
"Dedicated_Server"<BR>game.setServerWelcomeMessage 3
"Running_Linux_Beta_1.3"<BR>game.setServerWelcomeMessage 4
"AMD_Duron_1_Ghz"<BR>game.setServerWelcomeMessage 5
"256_MB_Ram"<BR>game.ServerBandwidthChokeLimit
0<BR>game.ServerMaxAllowedConnectionType
CTCable128Kbps<BR>game.serverGamePlayMode GPM_CQ<BR>game.serverSpawnTime
8<BR>game.serverGameStartDelay 8<BR>game.serverTicketRatio
100<BR>game.serverAlliedTeamRatio 1<BR>game.serverAxisTeamRatio
1<BR>game.serverSoldierFriendlyFire 0<BR>game.serverVehicleFriendlyFire
0<BR>game.serverSoldierFriendlyFireOnSplash
0<BR>game.serverVehicleFriendlyFireOnSplash 0<BR>game.serverKickBack
0<BR>game.serverKickBackOnSplash 0<BR>game.setServerTKPunishMode
1<BR>game.ServerNameTagDistance 460<BR>game.ServerNameTagDistanceScope
548<BR>game.ServerFreeCamera 1<BR>game.ServerExternalViews
1<BR>game.ServerAutoBalanceTeams 1<BR>game.ServerAllowNoseCam
1</FONT></DIV></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2><STRONG>maplist.con:</STRONG></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>game.addLevel Battleaxe<BR>game.addLevel
Battle_of_the_Bulge<BR>game.addLevel Berlin<BR>game.addLevel
Bocage<BR>game.addLevel El_Alamein<BR>game.addLevel Coral_sea<BR>game.addLevel
Gazala<BR>game.addLevel GuadalCanal<BR>game.addLevel Iwo_Jima<BR>game.addLevel
Kharkov<BR>game.addLevel Kursk<BR>game.addLevel Market_Garden<BR>game.addLevel
Midway<BR>game.addLevel Omaha_Beach<BR>game.addLevel Stalingrad<BR>game.addLevel
Wake<BR>game.addLevel Anzio<BR>game.addLevel baytown<BR>game.addLevel
cassino<BR>game.addLevel husky<BR>game.addLevel salerno<BR>game.addLevel
Santo_Croce<BR>game.setCurrentLevel Battle_of_the_Bulge</DIV>
<DIV><BR>Anyone have any ideas why in the new version I can't connect....We can
connect using our client version to other servers, just not mine...? :)<BR>Seems
to have something to do with the CD authentication sequence cause it gets to
that point that's when the freeze occurs (before it will load the map on the
client comp). Oh and we both have 512 KBps cable conx...</DIV>
<DIV> </DIV>
<DIV>Daniel</DIV></FONT></BODY></HTML>