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<DIV>I have exactly the same problem with my linux server.</DIV>
<DIV>In a first time i have thought it was due to the poor PIII 550Mhz, but now
i am not sure.</DIV>
<DIV>Gudmo, what is your configuration please ? </DIV>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=kain@fortress.is href="mailto:kain@fortress.is">Gudmo</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, December 16, 2002 3:00
AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> [bf1942] Lag issue</DIV>
<DIV><BR></DIV>
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<DIV>Although it's generally not felt when moving around ingame there is
considerable</DIV>
<DIV>lag issue with the linux server.</DIV>
<DIV> </DIV>
<DIV>entering and exiting vehicles takes 2-3 seconds and I've seen guys
pop in and out because</DIV>
<DIV>they started to hammer the button.</DIV>
<DIV> </DIV>
<DIV>Also accuracy is way out of whack because of the lag prediction
code. To hit with 9 in latency</DIV>
<DIV>you will have to imagine what it's like to have 300 in latency.
(predict the lag yourself!)</DIV>
<DIV> </DIV>
<DIV>Third part are the connection problems on the server. I often get
connection problems messages</DIV>
<DIV>on screen even though the game doesn't haccup or shut down.</DIV>
<DIV>But then again it has also completely frozen at one time.</DIV>
<DIV> </DIV>
<DIV>These seem to be the major issues with my server</DIV>
<DIV> </DIV>
<DIV>ps. - I don't run the server with gdb since I need it to
autorestart on crash (Doesn't work with ingame commands in linux)</DIV>
<DIV> </DIV>
<DIV>Gudmo</DIV>
<DIV> </DIV>
<DIV id=IncrediOriginalMessage><I>-------Original
Message-------</I></DIV>
<DIV> </DIV>
<DIV id=receivestrings>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>From:</B></I> <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Date:</B></I> 16. desember
2002 00:14:44</DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>To:</B></I> <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Subject:</B></I> Re: [bf1942]
Another new build. Still segfault on connection</DIV></DIV>
<DIV> </DIV>Still getting segafault anytime a client tries to
connect..<BR><BR>---------- Original Message
----------------------------------<BR>From: "Ryan C. Gordon" <<A
href="mailto:icculus@clutteredmind.org">icculus@clutteredmind.org</A>><BR>Reply-To:
<A href="mailto:bf1942@icculus.org">bf1942@icculus.org</A><BR>Date: Sun,
15 Dec 2002 02:26:19 -0500 (EST)<BR><BR>><BR>>Try this one on for
size:<BR>> <A
href="http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039933525.tar.bz2">http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039933525.tar.bz2</A><BR>><BR>>This
applies over the complete install, with or without the
previous<BR>>build. Just untar it so it overwrites the binaries and
README.<BR>><BR>>I fixed a metric ton of invalid memory accesses,
three deferences of bogus<BR>>pointers, and one serious memory
corruption (which I'm hoping was the<BR>>cause of all our
woes).<BR>><BR>>Please try it out. Usual disclaimer applies: this
works great here (but it<BR>>always has, so this is not at all a
comfort by this point, I'm sure), but<BR>>until I get some
confirmation from the field, I can't promise this won't<BR>>crash on
connect, etc.<BR>><BR>>And, for the record, valgrind is a
_fantastic_ tool for tracking down<BR>>memory bugs. If you are a
programmer and aren't using this on your code,<BR>>you really really
should. It totally blows away ElectricFence
(which,<BR>>coincidentally, runs out of mmap()able address space
before the server is<BR>>finished starting...I've had that problem
with efence on every major game<BR>>I've used it with), and dmalloc,
etc.<BR>><BR>>--ryan.<BR>><BR>><BR>><BR>.</TD></TR>
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