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<DIV>dual P3 1Ghz</DIV>
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<DIV id=IncrediOriginalMessage><I>-------Original Message-------</I></DIV>
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<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>From:</B></I> <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Date:</B></I> 16. desember 2002
04:40:33</DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>To:</B></I> <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Subject:</B></I> RE: [bf1942]
Lag issue</DIV></DIV>
<DIV> </DIV>
<DIV><SPAN class=967473404-16122002>what cpu tho?</SPAN></DIV>
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<DIV class=OutlookMessageHeader dir=ltr align=left><FONT
face=Tahoma>-----Original Message-----<BR><B>From:</B> Gudmo
[mailto:kain@fortress.is]<BR><B>Sent:</B> Sunday, December 15, 2002
10:21 PM<BR><B>To:</B> bf1942@icculus.org<BR><B>Subject:</B> Re:
[bf1942] Lag issue<BR><BR></FONT></DIV>
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<DIV>My machine has 1gig memory too, it had 300mb free upon
starting the server</DIV>
<DIV>spiralling down to swap space upon the high lag.</DIV>
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<DIV id=IncrediOriginalMessage><I>-------Original
Message-------</I></DIV>
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<DIV id=receivestrings>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>From:</B></I> <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Date:</B></I> 16.
desember 2002 03:19:59</DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>To:</B></I> <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Subject:</B></I> Re:
[bf1942] Lag issue</DIV></DIV>
<DIV> </DIV>I get the same issue after my server has been
running after several hours.<BR>It hasnt crashed in over a day, so
stability seems to be there, but there must <BR>be some part of
the server thats wasting considerable cycles, causing lag.<BR>My
config is :<BR>Slackware 8.0 (kernel 2.4.20 scsi emulation+various
modules)<BR>dual p3 800's and 1 gig of ram<BR>RAM usage during the
lag hits exactly 1 gig, and about 20 megs swap.<BR>I tried with no
services running, except ssh and local console, same
effect.<BR><BR><BR>Brent Jones<BR><A
href="mailto:brentj@servuhome.net">brentj@servuhome.net</A><BR><BR><BR>Quoting
YAH Bloodlust <<A
href="mailto:yah.bloodlust@noos.fr">yah.bloodlust@noos.fr</A>>:<BR><BR>>
I have exactly the same problem with my linux server.<BR>> In a
first time i have thought it was due to the poor PIII 550Mhz, but
now i<BR>> am not sure.<BR>> Gudmo, what is your
configuration please ? <BR>> ----- Original Message -----
<BR>> From: Gudmo <BR>> To: <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> <BR>>
Sent: Monday, December 16, 2002 3:00 AM<BR>> Subject: [bf1942]
Lag issue<BR>> <BR>> <BR>> Although it's generally not
felt when moving around ingame there is<BR>>
considerable<BR>> lag issue with the linux server.<BR>>
<BR>> entering and exiting vehicles takes 2-3 seconds and I've
seen guys<BR>> pop in and out because<BR>> they started to
hammer the button.<BR>> <BR>> Also accuracy is way out of
whack because of the lag prediction code.<BR>> To hit with 9 in
latency<BR>> you will have to imagine what it's like to have
300 in latency.<BR>> (predict the lag yourself!)<BR>>
<BR>> Third part are the connection problems on the server. I
often get<BR>> connection problems messages<BR>> on screen
even though the game doesn't haccup or shut down.<BR>> But then
again it has also completely frozen at one time.<BR>> <BR>>
These seem to be the major issues with my server<BR>> <BR>>
ps. - I don't run the server with gdb since I need it to
autorestart<BR>> on crash (Doesn't work with ingame commands in
linux)<BR>> <BR>> Gudmo<BR>> <BR>> -------Original
Message-------<BR>> <BR>> From: <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A><BR>>
Date: 16. desember 2002 00:14:44<BR>> To: <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A><BR>>
Subject: Re: [bf1942] Another new build. Still segfault on<BR>>
connection<BR>> <BR>> Still getting segafault anytime a
client tries to connect..<BR>> <BR>> ---------- Original
Message ----------------------------------<BR>> From: "Ryan C.
Gordon" <<A
href="mailto:icculus@clutteredmind.org">icculus@clutteredmind.org</A>><BR>>
Reply-To: <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A><BR>>
Date: Sun, 15 Dec 2002 02:26:19 -0500 (EST)<BR>> <BR>>
><BR>> >Try this one on for size:<BR>> ><BR>> <A
href="http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-">http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-</A><BR>1039933525.tar.bz2<BR>>
><BR>> >This applies over the complete install, with or
without the<BR>> previous<BR>> >build. Just untar it so
it overwrites the binaries and README.<BR>> ><BR>> >I
fixed a metric ton of invalid memory accesses, three deferences
of<BR>> bogus<BR>> >pointers, and one serious memory
corruption (which I'm hoping was<BR>> the<BR>> >cause of
all our woes).<BR>> ><BR>> >Please try it out. Usual
disclaimer applies: this works great here<BR>> (but it<BR>>
>always has, so this is not at all a comfort by this point,
I'm<BR>> sure), but<BR>> >until I get some confirmation
from the field, I can't promise this<BR>> won't<BR>>
>crash on connect, etc.<BR>> ><BR>> >And, for the
record, valgrind is a _fantastic_ tool for tracking<BR>>
down<BR>> >memory bugs. If you are a programmer and aren't
using this on your<BR>> code,<BR>> >you really really
should. It totally blows away ElectricFence<BR>>
(which,<BR>> >coincidentally, runs out of mmap()able address
space before the<BR>> server is<BR>> >finished
starting...I've had that problem with efence on every
major<BR>> game<BR>> >I've used it with), and dmalloc,
etc.<BR>> ><BR>> >--ryan.<BR>> ><BR>>
><BR>> ><BR>> . <BR>> <BR>> <BR>>
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