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<DIV><FONT face=Arial color=#000000 size=2>Check out the questions about gdb
above for the details</FONT></DIV>
<DIV style="FONT: 10pt arial">----- Original Message -----
<DIV style="BACKGROUND: #e4e4e4; font-color: black"><B>From:</B> <A
title=kain@fortress.is href="mailto:kain@fortress.is">Gudmo</A> </DIV>
<DIV><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV><B>Sent:</B> 13 December 2002 12:46</DIV>
<DIV><B>Subject:</B> Re: [bf1942] New build...</DIV></DIV>
<DIV><BR></DIV>
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<DIV>Just for the record.. How do I perform a stacktrace?</DIV>
<DIV> </DIV>
<DIV id=IncrediOriginalMessage><I>-------Original Message-------</I></DIV>
<DIV> </DIV>
<DIV id=receivestrings>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>From:</B></I><A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Date:</B></I> Friday, December
13, 2002 12:46:44</DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>To:</B></I><A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A></DIV>
<DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Subject:</B></I> Re: [bf1942]
New build...</DIV></DIV>
<DIV> </DIV>IMHO it's very cool of Ryan to release builds in a short
cycle. Like <BR>this, problems with different libraries or OS's can be
taken care of <BR>sooner or at least be found sooner and thus get fixed
sooner.<BR><BR>My guess is, that Ryan will incorporate a fix for the "no
connect" bug <BR>in the next release... so just play a round of tux racer
and relax.<BR><BR>@ Alexander Staniura<BR><BR>It is not fair what you
write! Go to the official BF homepage, do you <BR>happen to see a
downloadable version of the linux server there? I don't <BR>think so...
this beta test is for volunteers. If you want to volunteer, <BR>please,
join us and try to help Ryan with whatever you can do to help.<BR><BR>Just
flaming and stupid comments are not the way to a stable server...
<BR>patience is. Give Ryan the time he needs and he'll give us the server
<BR>we want...<BR><BR>On Freitag, Dezember 13, 2002, at 01:36 Uhr, Andreas
Grün <BR><<A href="mailto:ag@b-comp.de">ag@b-comp.de</A>>
wrote:<BR><BR>> hi,<BR>><BR>> its not ok to flame the developers
in this public beta phase we are<BR>> undergoing. but IMHO it would be
much more constructive, if any <BR>> further build<BR>> would be
tested not to have the problem, that no player can connect, <BR>>
before<BR>> releasing it to the community.<BR>><BR>> hope to see
some build like this.<BR>><BR>> regards,<BR>><BR>>
andreas<BR>><BR>><BR>><BR>> Am Freitag, 13. Dezember 2002
13:23 schrieb Peter Norin:<BR>>> do you know the purpose of a
beta?... oh.. sorry no you dont...<BR>>><BR>>> try to be
constructive.. comments like this is totally braindead and <BR>>>
does<BR>>> noone any good.<BR>>><BR>>>
/P<BR>>><BR>>> -----Original Message-----<BR>>> From:
Alexander Staniura [<A
href="mailto:SantaHomer@web.de">mailto:SantaHomer@web.de</A>]<BR>>>
Sent: den 13 december 2002 13:10<BR>>> To: <A
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A><BR>>>
Subject: RE: [bf1942] New build...<BR>>><BR>>><BR>>> The
new build is only codesalat, too.....<BR>>> Theyre too stupid to
code an server that runs!<BR>>><BR>>> -----Original
Message-----<BR>>> From: <A
href="mailto:bf1942-return-249-SantaHomer=web.de@icculus.org">bf1942-return-249-SantaHomer=web.de@icculus.org</A><BR>>>
[<A
href="mailto:bf1942-return-249-SantaHomer=web.de@icculus.org">mailto:bf1942-return-249-SantaHomer=web.de@icculus.org</A>]
On Behalf Of<BR>>> Greg<BR>>> Sent: Freitag, 13. Dezember 2002
12:43<BR>>> To: Ryan C. Gordon<BR>>> Subject: Re: [bf1942] New
build...<BR>>><BR>>> Gotta different stack trace than
previously with this version:<BR>>><BR>>> (gdb)
where<BR>>> #0 0x08f644c8 in dice::ref2::MemoryPool::alloc () at
eval.c:41<BR>>> #1 0x08f64558 in dice::ref2::MemoryPool::alloc () at
eval.c:41<BR>>> #2 0x08f68ab4 in __builtin_vec_new () at
eval.c:41<BR>>> #3 0x08b02473 in
dice::meme::Memory::wstringDuplicate () at eval.c:41<BR>>> #4
0x08aed191 in dice::meme::WstringData::set () at eval.c:41<BR>>> #5
0x08b84fa3 in dice::bf::BfMenu::initHud () at eval.c:41<BR>>> #6
0x08b8ae7d in dice::bf::BfMenu::outputMessage () at eval.c:41<BR>>>
#7 0x08ccfe5e in dice::bf::GameServer::handleGameEventManagerEvent
()<BR>>> at eval.c:41<BR>>> #8 0x08cd49e1 in
dice::bf::GameServer::processReceivedPackets () at<BR>>>
eval.c:41<BR>>> #9 0x08cc865a in dice::bf::GameServer::update () at
eval.c:41<BR>>> #10 0x08a9eb31 in dice::bf::Setup::mainLoop () at
eval.c:41<BR>>> #11 0x08a9e11c in dice::bf::Setup::start () at
eval.c:41<BR>>> #12 0x08a81a4d in main () at eval.c:41<BR>>>
#13 0x40076306 in __libc_start_main (main=0x8a81890 <main>,
argc=1,<BR>>> ubp_av=0xbffffb74, init=0x8a80ca8 <_init>,
fini=0x960211c <_fini>,<BR>>> rtld_fini=0x4000d2cc
<_dl_fini>, stack_end=0xbffffb6c)<BR>>> at
../sysdeps/generic/libc-start.c:129<BR>>><BR>>><BR>>>
Hope this helps...<BR>>> --------------<BR>>> Friday, December
13, 2002, 12:43:56 AM:<BR>>><BR>>><BR>>> RCG> Ok,
guys, thanks for your patience. Try this one:<BR>>><BR>>>
RCG><BR>>> <A
href="http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-">http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-</A>
<BR>>> 103973014<BR>>> 2.tar.bz2<BR>>><BR>>>
RCG> (that's a 6.6 meg download.)<BR>>><BR>>> RCG> (I'm
a big fan of long filenames...it's an overcompensation for <BR>>>
my<BR>>> DOS 3.1<BR>>> RCG> days, I have no
doubt.)<BR>>><BR>>> RCG> This version should (knock on
wood) fix all the segfaults...at<BR>>> least, it<BR>>> RCG>
should fix all the ones that I got backtraces for. It will<BR>>>
definitely fix<BR>>> RCG> the crash on map restart for those that
got that far, and some<BR>>> other<BR>>> RCG> problems that
were likely causing crashes on startup have been<BR>>>
patched,<BR>>> RCG> too.<BR>>><BR>>> RCG> That
being said, I can't promise it will, since this will need <BR>>>
more<BR>>> broad<BR>>> RCG> testing to sort it out. If you
still experience crashes on <BR>>> startup<BR>>>
and<BR>>> RCG> such, my apologies. Just let me know and we'll
sort it out, but <BR>>> I'm<BR>>> more<BR>>> RCG>
confident.<BR>>><BR>>> RCG> To use, unpack the tarball over
your old installation. It'll<BR>>> overwrite the<BR>>> RCG>
binaries and the README with new versions. This is just an <BR>>>
update,<BR>>> so<BR>>> RCG> you'll need the original
tarball if you didn't have it already.<BR>>><BR>>> RCG>
Note that this is just focusing on this nasty crashes right now
<BR>>> so<BR>>> that we<BR>>> RCG> can get around to
more specific bug reports.<BR>>><BR>>> RCG> Good luck,
everyone.<BR>>><BR>>> RCG>
--ryan.<BR>><BR>><BR><BR>.</TD></TR>
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