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<DIV>#0 0x08f644c8 in dice::ref2::MemoryPool::alloc ()<BR>#1
0x08f64558 in dice::ref2::MemoryPool::alloc ()<BR>#2 0x08f689f8 in
__builtin_new ()<BR>#3 0x08f42fea in
dice::matchmaking::DataStorage::addData ()<BR>#4 0x08f42f3c in
dice::matchmaking::DataStorage::addData ()<BR>#5 0x08ad616f in
dice::bf::bfPlayersCallback ()<BR>#6 0x08f4450e in
dice::matchmaking::HostMatchmaking::playersRequest ()<BR>#7
0x42e82c42 in dice::matchmaking::gamespy::GameSpyHost::playersRequest
()<BR> from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#8
0x42e834e6 in dice::matchmaking::gamespy::gameSpyPlayersCallback
()<BR> from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#9
0x42e86085 in gs_encrypt () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#10
0x42e86468 in qr_parse_query () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#11
0x42e85397 in qr_check_queries () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#12
0x42e85237 in qr_process_queries () from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#13
0x42e82a0b in dice::matchmaking::gamespy::GameSpyHost::update
()<BR> from
/home/gudmo/BF1942/MultiplayerServers/GameSpyHost_Debug.so<BR>#14
0x08f4786e in dice::matchmaking::ServiceContainer::update ()<BR>#15
0x08f43c24 in dice::matchmaking::HostMatchmaking::update ()<BR>#16
0x08acb29d in dice::bf::BfMultiplayerLobby::update ()<BR>#17 0x08ac3884 in
dice::bf::BfMenu::update ()<BR>#18 0x08a9ea1b in dice::bf::Setup::mainLoop
()<BR>#19 0x08a9e11c in dice::bf::Setup::start ()<BR>#20 0x08a81a4d in
main ()<BR>#21 0x400829ed in __libc_start_main () from
/lib/libc.so.6</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>glibc-2.2.5-38</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Server crashes on connect, sometimes 1 second into load or up to 6
seconds.</DIV>
<DIV> </DIV>
<DIV>Looks like it dies on Auth?</DIV></TD>
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