No subject


Wed Mar 11 18:56:50 EDT 2009


upon thee.

Right now, im watching my dog chase her tail. This debacle seems
somewhat akin to this spinning black lab.....




On 6/15/05, Joe <sechon at blackmud.com> wrote:
> So, anyone get clarification if this holds true into the retail game? Wil=
l
> they be imposing such limits on what we can and can't touch in the .py's
> after the demo??
>=20
> -----Original Message-----
> From: Joe [mailto:sechon at blackmud.com]
> Sent: Tuesday, June 14, 2005 6:14 PM
> To: bf1942 at icculus.org
> Subject: RE: [bf1942] Modding v Hacking
>=20
>=20
> So they are saying we can't unlock the weapons or modify their python
> scripts in the retail version, or demo??
>=20
> Does "Ben" outrank "Darren"? Dunno either of them from John Doe..
>=20
> -----Original Message-----
> From: [RNGD]Tyrant [mailto:tyrant at rngd.net]
> Sent: Tuesday, June 14, 2005 6:00 PM
> To: bf1942 at icculus.org
> Subject: [bf1942] Modding v Hacking
>=20
>=20
> I have had a long exchange of emails with Darren and Ben about this. It i=
s
> interesting (and this isn't the first time) that they actually say differ=
ent
> things. For example Darren seemed OK when I suggested some unranked serve=
rs
> may want to run server side mods that tweak python scripts and offer unlo=
cks
> to all.
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> Ben Shut him down and sent this to both of us
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>=20
> ---------------------------------------------------------
> We don't want any mods including the unlocks.  If they build their own
> version of the weapons, and I mean completely from scratch, that's a
> different thing entirely.
>=20
> However, simply "unlocking" the items through the server or pulling the
> content from the zips and including DICE's art for the weapons in a mod w=
ill
> be a no-no.
> ------------------------------------------------------------------------
>=20
>=20
> Here is more semi-official word from EA:  http://www.bf2world.net/
>=20
>=20
>



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