AW: [bf1942] 1.2 patch
Giel van Schijndel
giel at kingofdos.com
Tue Feb 14 13:02:42 EST 2006
Do you mean the rapid share link or the filefactory one?
SGT Mortis
The Art Of Warfare <http://www.theartofwarfare.net> - BF
The Gryphons
"The true sign of intelligence is not knowledge but imagination."
Spy PC-Hardwarestore schreef:
> I took the second link and now it works
>
> ------------------------------------------------------------------------
>
> *Von:* Spy PC-Hardwarestore [mailto:spy at pc-hardwarestore.de]
> *Gesendet:* Dienstag, 14. Februar 2006 15:01
> *An:* bf1942 at icculus.org
> *Betreff:* AW: [bf1942] 1.2 patch
>
> I was goint 2 install it and all i get is“
>
> Fehlercode: -5009 : 0x8000ffff
>
> Fehlerinformationen:
>
>>Ctor\IScriptWrapper.cpp (27)
>
>>Ctor\ObjectWrapper.cpp (163)
>
>>Ctor\ObjectWrapper.cpp (391)
>
>>Kernel\Component.cpp (1161)
>
>>Kernel\CABFile.cpp (384)
>
>>SetupDLL\SetupDLL.cpp (1701)
>
> pAPP:Battlefield 2 Patch
>
> PVENDOR:My Company Name
>
> PGUID:F317E784-F31C-4F26-A610-2D7BD89FEC5F
>
> $10.50.0.125PAK
>
> @Windows XP Service Pack 2 (2600) IE 6.0.2900.2180
>
> And that is it.
>
> ------------------------------------------------------------------------
>
> *Von:* RFTN-Kenny [mailto:kenny at a-k-c.dk]
> *Gesendet:* Dienstag, 14. Februar 2006 14:54
> *An:* bf1942 at icculus.org
> *Betreff:* Re: [bf1942] 1.2 patch
>
> the patch is leaked yes but is it the right version (1.1.2696-528.0)
> some ranked servers are allready up an running
>
> Kenny
>
> ----- Original Message -----
>
> *From:* Spy PC-Hardwarestore <mailto:spy at pc-hardwarestore.de>
>
> *To:* bf1942 at icculus.org <mailto:bf1942 at icculus.org>
>
> *Sent:* Tuesday, February 14, 2006 2:47 PM
>
> *Subject:* AW: [bf1942] 1.2 patch
>
> Hi, does that mean the patch is no good i fit is leaked???
>
> Thanks Mike
>
> ------------------------------------------------------------------------
>
> *Von:* Sascha [mailto:thugz at gmx.de]
> *Gesendet:* Dienstag, 14. Februar 2006 14:24
> *An:* bf1942 at icculus.org <mailto:bf1942 at icculus.org>
> *Betreff:* AW: [bf1942] 1.2 patch
>
> this patch is leaked....
>
> -----Ursprüngliche Nachricht-----
> *Von:* James Landi [mailto:jim at landi.net]
> *Gesendet:* Dienstag, 14. Februar 2006 14:16
> *An:* bf1942 at icculus.org
> *Betreff:* RE: [bf1942] 1.2 patch
>
> Isn’t this the unofficial patch? You may want to wait for an
> official release. I am awaiting comment from my community
> manager at EA.
>
> BTW here is the readme
>
> BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
> - It is very important to remember that the Special Forces
> executable is an earlier version of the game.
> If you have purchased Battlefield 2: Special Forces after you
> have installed the patch, you will need to reinstall
> patch 1.2 after installing Special Forces.
>
>
> BUG FIXES & GAMEPLAY TWEAKS
> - Dolphin Diving is no longer possible
> - Players can no longer jump and shoot at the same time
> - "Prone Spamming" is now fixed
> - "Sprint exploit" is now fixed
> - Helicopters now carry 8 missiles rather than 14
> - TV-Guided missile now have a shorter range
> - Damage decreased from M134
> - Hit points on all air vehicles has been reduced
> - AA missile lock has been improved
> - All support kit weapons have been adjusted
> - All Sniper rifles have been adjusted
> - Sa80 has been adjusted
> - G3A3 has been adjusted
> - Reload while sprinting has been enabled
> - Medic defibrillator paddles have been adjusted. They now
> reload while not in use.
> - SCAR-L reload sound has been fixed
> - Server setting to allow friendly fire to be off on mines
> without affecting other weapons.
> - Server search filters now work properly
> - Mines can no longer be destroyed with other explosives
> - Bug in MP7 fire rate fixed. Ammo count increased and mag
> count and damage decreased
> - Flash bang effect radius decreased
> - Added unlocks for Sniper and AT kits
> - Fixed a bug in terrain rendering with night vision, whereby
> terrain was still dark in dark areas.
> - Fixed a bug whereby mods that are not bf2 or not xpack
> permutate shaders every time a level is loaded.
> - Fixed a bug whereby non-xpack mods cannot use xpack shaders.
> - Fixed bug in TV guided missiles of Havoc helicopter
> - The LAV25 no longer shoots through penetrable materials.
> - Vehicles no longer disappear when viewed from some vehicles
> with a HUD (e.g. Tanks).
> - Performance gain found in static mesh rendering.
> - Detonation radius from grenade launcher explosions has been
> reduced.
> - Grenade launcher projectiles now have a minimum distance.
> - Decreased Flashbang count from 4 to 3
> - Replaced the existing Czech Flag with the correct one in the
> front end
>
>
> EXPANSION OF RANKS
> - Ranks have now been expanded to allow for players to rank up
> to General
>
>
> NEW FEATURE
> VISIBLE UAV
> - The UAV that is placed by Commanders will now include a
> visual element. An actual UAV will appear within the
> UAV detection radius and circle the area. Players will be able
> to shoot it down, bringing the UAV detection to a premature end.
> The Commander will be able to continue placing UAVs once the
> timer resets, as per current design.
>
>
> KNOWN ISSUE
> ATI CROSSFIRE CARDS
> - Crossfire cards with 256 Megs of memory, running in
> CrossFire mode will run out of memory at very high resolution
> settings.
> On very high resolutions, such as 1920x1440 with 6x
> antialiasing. In CrossFire mode the ATI drivers are more
> restrictive
> about where resources are allocated, and as a result run out
> of memory sooner than with a single board. This running out of
> memory causes
> the device context creation to fail. The result is that the
> game just sits in a loop with a black screen. If you
> experience a context creation failure
> change your resolution to a lower setting (e.g. 1024x768 or
> even lower).
>
>
> IMPORTANT MESSAGE REGARDING BATTLEFIELD 2: EURO FORCE AND
> MULTIPLAYER
> - All three Battlefield 2: Euro Force levels are configured
> for singleplayer as well as 16 and 32 players multiplayer.
> 64 players multiplayer is not supported.
>
> ------------------------------------------------------------------------
>
> *From:* Giel van Schijndel [mailto:giel at kingofdos.com]
> *Sent:* Tuesday, February 14, 2006 8:10 AM
> *To:* bf1942 at icculus.org
> *Subject:* Re: [bf1942] 1.2 patch
>
> Oh, forgot to mention I didn't find any server patches.
>
> SGT Mortis
> The Art Of Warfare <http://www.theartofwarfare.net> - BF
> The Gryphons
>
> "The true sign of intelligence is not knowledge but imagination."
>
>
>
> Giel van Schijndel schreef:
>
> Hello Everyone,
>
> The 1.2 Patch has been released and you can download it at the
> following sites. Im (unsure?) sure that by the time you read
> this the official BF2 site will have a place to download it so
> look around and you will probably find a better place than the
> places I have listed below.
>
> http://www.kdu-clan.de/BF2_Incremental_Patch_1.12_-_1.2.exe.torrent
> (torrent)
> http://rapidshare.de/files/13228674/BF2_Incremental_Patch_1.12_-_1.2.exe.html
> (thanks to Ol_Dirty_78)
> http://www.filefactory.com/get/v3/f2.php?f=60e77b34910e3458e33be932
> (thanks to suYin)
>
> Cheers,
>
> --
> SGT Mortis
> The Art Of Warfare <http://www.theartofwarfare.net> - BF
> The Gryphons
>
> "The true sign of intelligence is not knowledge but imagination."
>
> ------------------------------------------------------------------------
>
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>
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