[bf1942] 1.2 patch

RFTN-Kenny kenny at a-k-c.dk
Tue Feb 14 08:53:52 EST 2006


the patch is leaked yes but is it the right version (1.1.2696-528.0)  some ranked servers are allready up an running
Kenny

----- Original Message ----- 
  From: Spy PC-Hardwarestore 
  To: bf1942 at icculus.org 
  Sent: Tuesday, February 14, 2006 2:47 PM
  Subject: AW: [bf1942] 1.2 patch


  Hi, does that mean the patch is no good i fit is leaked???

   

   

  Thanks Mike

   

   


------------------------------------------------------------------------------

  Von: Sascha [mailto:thugz at gmx.de] 
  Gesendet: Dienstag, 14. Februar 2006 14:24
  An: bf1942 at icculus.org
  Betreff: AW: [bf1942] 1.2 patch

   

  this patch is leaked....

   

    -----Ursprüngliche Nachricht-----
    Von: James Landi [mailto:jim at landi.net]
    Gesendet: Dienstag, 14. Februar 2006 14:16
    An: bf1942 at icculus.org
    Betreff: RE: [bf1942] 1.2 patch

    Isn't this the unofficial patch?  You may want to wait for an official release.  I am awaiting comment from my community manager at EA.

     

    BTW here is the readme

    BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH 
    - It is very important to remember that the Special Forces executable is an earlier version of the game. 
    If you have purchased Battlefield 2: Special Forces after you have installed the patch, you will need to reinstall 
    patch 1.2 after installing Special Forces. 


    BUG FIXES & GAMEPLAY TWEAKS 
    - Dolphin Diving is no longer possible 
    - Players can no longer jump and shoot at the same time 
    - "Prone Spamming" is now fixed 
    - "Sprint exploit" is now fixed 
    - Helicopters now carry 8 missiles rather than 14 
    - TV-Guided missile now have a shorter range 
    - Damage decreased from M134 
    - Hit points on all air vehicles has been reduced 
    - AA missile lock has been improved 
    - All support kit weapons have been adjusted 
    - All Sniper rifles have been adjusted 
    - Sa80 has been adjusted 
    - G3A3 has been adjusted 
    - Reload while sprinting has been enabled 
    - Medic defibrillator paddles have been adjusted. They now reload while not in use. 
    - SCAR-L reload sound has been fixed 
    - Server setting to allow friendly fire to be off on mines without affecting other weapons. 
    - Server search filters now work properly 
    - Mines can no longer be destroyed with other explosives 
    - Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased 
    - Flash bang effect radius decreased 
    - Added unlocks for Sniper and AT kits 
    - Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas. 
    - Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded. 
    - Fixed a bug whereby non-xpack mods cannot use xpack shaders. 
    - Fixed bug in TV guided missiles of Havoc helicopter 
    - The LAV25 no longer shoots through penetrable materials. 
    - Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks). 
    - Performance gain found in static mesh rendering. 
    - Detonation radius from grenade launcher explosions has been reduced. 
    - Grenade launcher projectiles now have a minimum distance. 
    - Decreased Flashbang count from 4 to 3 
    - Replaced the existing Czech Flag with the correct one in the front end 


    EXPANSION OF RANKS 
    - Ranks have now been expanded to allow for players to rank up to General 


    NEW FEATURE 
    VISIBLE UAV 
    - The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the 
    UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. 
    The Commander will be able to continue placing UAVs once the timer resets, as per current design. 


    KNOWN ISSUE 
    ATI CROSSFIRE CARDS 
    - Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. 
    On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive 
    about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes 
    the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure 
    change your resolution to a lower setting (e.g. 1024x768 or even lower). 


    IMPORTANT MESSAGE REGARDING BATTLEFIELD 2: EURO FORCE AND MULTIPLAYER 
    - All three Battlefield 2: Euro Force levels are configured for singleplayer as well as 16 and 32 players multiplayer. 
    64 players multiplayer is not supported.

     


----------------------------------------------------------------------------

    From: Giel van Schijndel [mailto:giel at kingofdos.com] 
    Sent: Tuesday, February 14, 2006 8:10 AM
    To: bf1942 at icculus.org
    Subject: Re: [bf1942] 1.2 patch

     

    Oh, forgot to mention I didn't find any server patches.

    SGT Mortis
    The Art Of Warfare - BF
    The Gryphons

    "The true sign of intelligence is not knowledge but imagination."



    Giel van Schijndel schreef: 

    Hello Everyone,

    The 1.2 Patch has been released and you can download it at the following sites. Im (unsure?) sure that by the time you read this the official BF2 site will have a place to download it so look around and you will probably find a better place than the places I have listed below. 

    http://www.kdu-clan.de/BF2_Incremental_Patch_1.12_-_1.2.exe.torrent (torrent)
    http://rapidshare.de/files/13228674/BF2_Incremental_Patch_1.12_-_1.2.exe.html (thanks to Ol_Dirty_78)
    http://www.filefactory.com/get/v3/f2.php?f=60e77b34910e3458e33be932 (thanks to suYin)

    Cheers,

    -- 
    SGT Mortis
    The Art Of Warfare - BF
    The Gryphons

    "The true sign of intelligence is not knowledge but imagination."



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