[bf1942] 1.2 patch

Giel van Schijndel giel at kingofdos.com
Tue Feb 14 08:27:47 EST 2006


True. So I leave it up to other people to decide wether they want to use
these patches or not, I'm in no serious hurry atm so I'll sit it out.
(In fact since I haven't been able to locate server binaries we can't
upgrade our servers yet, and as such playing on them would be impossible
with the 1.2 patch)

SGT Mortis
The Art Of Warfare <http://www.theartofwarfare.net> - BF
The Gryphons

"The true sign of intelligence is not knowledge but imagination."


James Landi schreef:

> Isn’t this the unofficial patch? You may want to wait for an official
> release. I am awaiting comment from my community manager at EA.
>
> BTW here is the readme
>
> BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
> - It is very important to remember that the Special Forces executable
> is an earlier version of the game.
> If you have purchased Battlefield 2: Special Forces after you have
> installed the patch, you will need to reinstall
> patch 1.2 after installing Special Forces.
>
>
> BUG FIXES & GAMEPLAY TWEAKS
> - Dolphin Diving is no longer possible
> - Players can no longer jump and shoot at the same time
> - "Prone Spamming" is now fixed
> - "Sprint exploit" is now fixed
> - Helicopters now carry 8 missiles rather than 14
> - TV-Guided missile now have a shorter range
> - Damage decreased from M134
> - Hit points on all air vehicles has been reduced
> - AA missile lock has been improved
> - All support kit weapons have been adjusted
> - All Sniper rifles have been adjusted
> - Sa80 has been adjusted
> - G3A3 has been adjusted
> - Reload while sprinting has been enabled
> - Medic defibrillator paddles have been adjusted. They now reload
> while not in use.
> - SCAR-L reload sound has been fixed
> - Server setting to allow friendly fire to be off on mines without
> affecting other weapons.
> - Server search filters now work properly
> - Mines can no longer be destroyed with other explosives
> - Bug in MP7 fire rate fixed. Ammo count increased and mag count and
> damage decreased
> - Flash bang effect radius decreased
> - Added unlocks for Sniper and AT kits
> - Fixed a bug in terrain rendering with night vision, whereby terrain
> was still dark in dark areas.
> - Fixed a bug whereby mods that are not bf2 or not xpack permutate
> shaders every time a level is loaded.
> - Fixed a bug whereby non-xpack mods cannot use xpack shaders.
> - Fixed bug in TV guided missiles of Havoc helicopter
> - The LAV25 no longer shoots through penetrable materials.
> - Vehicles no longer disappear when viewed from some vehicles with a
> HUD (e.g. Tanks).
> - Performance gain found in static mesh rendering.
> - Detonation radius from grenade launcher explosions has been reduced.
> - Grenade launcher projectiles now have a minimum distance.
> - Decreased Flashbang count from 4 to 3
> - Replaced the existing Czech Flag with the correct one in the front end
>
>
> EXPANSION OF RANKS
> - Ranks have now been expanded to allow for players to rank up to General
>
>
> NEW FEATURE
> VISIBLE UAV
> - The UAV that is placed by Commanders will now include a visual
> element. An actual UAV will appear within the
> UAV detection radius and circle the area. Players will be able to
> shoot it down, bringing the UAV detection to a premature end.
> The Commander will be able to continue placing UAVs once the timer
> resets, as per current design.
>
>
> KNOWN ISSUE
> ATI CROSSFIRE CARDS
> - Crossfire cards with 256 Megs of memory, running in CrossFire mode
> will run out of memory at very high resolution settings.
> On very high resolutions, such as 1920x1440 with 6x antialiasing. In
> CrossFire mode the ATI drivers are more restrictive
> about where resources are allocated, and as a result run out of memory
> sooner than with a single board. This running out of memory causes
> the device context creation to fail. The result is that the game just
> sits in a loop with a black screen. If you experience a context
> creation failure
> change your resolution to a lower setting (e.g. 1024x768 or even lower).
>
>
> IMPORTANT MESSAGE REGARDING BATTLEFIELD 2: EURO FORCE AND MULTIPLAYER
> - All three Battlefield 2: Euro Force levels are configured for
> singleplayer as well as 16 and 32 players multiplayer.
> 64 players multiplayer is not supported.
>
> ------------------------------------------------------------------------
>
> *From:* Giel van Schijndel [mailto:giel at kingofdos.com]
> *Sent:* Tuesday, February 14, 2006 8:10 AM
> *To:* bf1942 at icculus.org
> *Subject:* Re: [bf1942] 1.2 patch
>
> Oh, forgot to mention I didn't find any server patches.
>
> SGT Mortis
> The Art Of Warfare <http://www.theartofwarfare.net> - BF
> The Gryphons
>
> "The true sign of intelligence is not knowledge but imagination."
>
>
>
> Giel van Schijndel schreef:
>
> Hello Everyone,
>
> The 1.2 Patch has been released and you can download it at the
> following sites. Im (unsure?) sure that by the time you read this the
> official BF2 site will have a place to download it so look around and
> you will probably find a better place than the places I have listed
> below.
>
> http://www.kdu-clan.de/BF2_Incremental_Patch_1.12_-_1.2.exe.torrent
> (torrent)
> http://rapidshare.de/files/13228674/BF2_Incremental_Patch_1.12_-_1.2.exe.html
> (thanks to Ol_Dirty_78)
> http://www.filefactory.com/get/v3/f2.php?f=60e77b34910e3458e33be932
> (thanks to suYin)
>
> Cheers,
>
> -- 
> SGT Mortis
> The Art Of Warfare <http://www.theartofwarfare.net> - BF
> The Gryphons
>
> "The true sign of intelligence is not knowledge but imagination."
>




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