[bf1942] [ut2004servers] Beta patch 3362 (fwd)

Jonty Bale jbale at blue-sequoia.com
Thu Oct 6 10:50:45 EDT 2005


90% of the people on this list? :)

J.

> -----Original Message-----
> From: Lee Latham [mailto:leeprivate at cgmlarson.com] 
> Sent: 06 October 2005 15:32
> To: bf1942 at icculus.org
> Subject: RE: [bf1942] [ut2004servers] Beta patch 3362 (fwd)
> 
> Yeah, but who the hell is going to buy an add-on for a game 
> that doesn't 
> work properly in the first place?
> 
> At 03:50 AM 10/6/2005, you wrote:
> 
> >The main difference is that Valve, Epic and iD etc sell 
> technology (e.g.
> >their engines).  EA/DICE sell boxes and as such has a 
> different set of
> >priorities as Paul states.  99% of their staff are working 
> like crazy in
> >crunch mode to get titles out for the holiday sales season.
> >
> >I would expect nothing to improve between here and January - 
> we may see
> >BF2 getting some love after that point however.  Possibly a little
> >sooner after special forces and modern combat are released 
> in November.
> >
> >J.
> >
> > > -----Original Message-----
> > > From: Paul Bowsher [mailto:paul.bowsher at gmail.com]
> > > Sent: 06 October 2005 09:40
> > > To: bf1942 at icculus.org
> > > Subject: Re: [bf1942] [ut2004servers] Beta patch 3362 (fwd)
> > >
> > > I think this just illustrates how EA are as big as they 
> are. They cut
> > > corners, and mass produce. Just look at [Sport] [Year + 
> 1]. Of course
> > > you CAN produce servers and clients that are 
> protocol-compatible, it
> > > just takes more man hours that could be spent on the next 
> expansion
> > > pack. PAtches don't make money, expansion packs do. And 
> of course, to
> > > keep the shareholders happy, they want early releases. 
> Shareholders
> > > don't care that we're not happy with the product, they 
> only care that
> > > we bought it.
> > > On 10/6/05, ScratchMonkey 
> <ScratchMonkey at matureasskickers.net> wrote:
> > > > This just came in, and shows what's possible from a company
> > > that cares
> > > > about server admins. Epic is currently my standard by which
> > > I judge other
> > > > game companies. (Valve has been doing a pretty good job on
> > > the hlds_linux
> > > > list, as well.) This also illustrates how you can update
> > > servers without
> > > > requiring a client update. We can only hope that EA is 
> taking notes.
> > > >
> > > > ------------ Forwarded Message ------------
> > > > Date: Wednesday, October 05, 2005 6:36 PM -0400
> > > > From: Steve Polge <Steve.Polge at epicgames.com>
> > > > To: ut2004servers at udn.epicgames.com, 
> ut2004mods at udn.epicgames.com
> > > > Subject: [ut2004servers] Beta patch 3362
> > > >
> > > > This patch is currently available for windows clients and
> > > servers. You
> > > > can get the patch from
> > > > http://unreal.epicgames.com/files/ut2004-winpatch3362BETA.exe  .
> > > >
> > > > Please mirror it. This patch is not intended for public
> > > distribution,
> > > > since it is a beta. What this means is - feel free to 
> distribute it
> > > > informally to anyone that will help test it, but please
> > > don't post it on
> > > > public web sites. This patch is completely compatible with
> > > the retail
> > > > version and previous patches - servers and clients of 
> any flavor can
> > > > connect with each other. This patch will not overwrite your
> > > ut2004.ini
> > > > and user.ini files, except to update settings as necessary.
> > > >
> > > > This patch should be installed *after* installing the 
> Epic ECE Bonus
> > > > Pack, as it updates some of the game code included with the
> > > bonus pack.
> > > >
> > > > The patch change list is included in the patch. After 
> installing the
> > > > patch, you can find it at ut2004\help\readmepatch.int.txt.
> > > Here are the
> > > > changes from 3355 to 3362:
> > > >
> > > > Thanks to John Barrett for a number of fixes.
> > > >
> > > > General Gameplay:
> > > > - Fixed DriverLeft() not be called when driver dies in
> > > vehicle without
> > > > vehicle being destroyed.  This fixes the vehicle not 
> resetting, and
> > > > fixes effects like the engine sound not being turned off.
> > > > - Fixed some vehicle weapon effects staying around when 
> bots stopped
> > > > firing them.
> > > > - Fixed spider mine layer incorrectly reducing mine count
> > > when a fired
> > > > spider mine immediately explodes.
> > > > - Fixed manta and raptor spinning sometimes when player enters
> > > > - SPMA camera explodes if it hits water.
> > > > - Don't allow SPMA camera view to go outside world.
> > > > - Invasion HUD radar uses the viewed pawn's rotation 
> rather than the
> > > > spectator's rotation.
> > > > - Fixed low gravity not working properly in second and
> > > successive rounds
> > > > of onslaught.
> > > > - Moved announcements for assault energycore to
> > > ASOBJ_EnergyCore_Spawn,
> > > > and made them editable by level designers.
> > > > - Fixed spawning multiple energycores in Assault.
> > > > - Can now throw linkgun with 1 ammo left.
> > > > - Fixed exploit where shieldgun could be used to protect
> > > against lava or
> > > > slime volume damage.
> > > > - Fixed CTF Flags not returning exploit
> > > >
> > > > Networking:
> > > > - Various networking serialization optimizations.
> > > > - Fixed issues where players would not properly be sent to the
> > > > Spectating state on clients.
> > > > - Fix for eyeheight getting screwed up on client
> > > > - Server optimization - players don't do line of sight
> > > checks with each
> > > > other
> > > > - Don't replicate pawn.ViewPitch to netowner
> > > > - Fixed CTF flag not properly attaching to vehicles on 
> net clients.
> > > > - Made CD key hashes sent by clients more secure.
> > > > - Fixed various exploits.
> > > > - Merged Michiel Hendrick's HTTP redirect code improvements.
> > > >
> > > > Engine:
> > > > - Return rather than asserting in UCanvas::WrappedPrint()
> > > if no valid
> > > > font.
> > > > - Fixed -Mod= to support proper exporting of headers
> > > > - Convert '|' to '_' in player names.
> > > > - Fixed cut and paste error in MidGamePanel.uc that could
> > > cause crashes
> > > > on level changes. (thanks Wormbo)
> > > >
> > > >
> > > --------------------------------------------------------------
> > > --------------
> > > > If you would like to be taken off this mailing list, please
> > > send an email to
> > > > majordomo at udn.epicgames.com and include the words "unsubscribe
> > > > ut2004servers" in the BODY of the message.  Mail
> > > udn at epicgames.com if you
> > > > have trouble. Archive: 
> http://udn.epicgames.com/lists/ut2004servers
> > > > (ut2004servers/p7ng9s)
> > > >
> > > 
> http://udn.epicgames.com/lists/showpost.php?list=ut2004servers&id=6072
> > > >
> > > >
> > > > ---------- End Forwarded Message ----------
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Paul Bowsher
> > > IT Systems Developer
> > > Simply Stuck Ltd
> > >
> 
> 



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