[bf1942] [ut2004servers] Beta patch 3362 (fwd)

David Stevens dave at netdefense.ca
Thu Oct 6 10:04:59 EDT 2005

The only power we have here is to not buy more EA crap.

I for one wont.

-----Original Message-----
From: Paul Bowsher [mailto:paul.bowsher at gmail.com] 
Sent: Thursday, October 06, 2005 2:40 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] [ut2004servers] Beta patch 3362 (fwd)

I think this just illustrates how EA are as big as they are. They cut
corners, and mass produce. Just look at [Sport] [Year + 1]. Of course
you CAN produce servers and clients that are protocol-compatible, it
just takes more man hours that could be spent on the next expansion
pack. PAtches don't make money, expansion packs do. And of course, to
keep the shareholders happy, they want early releases. Shareholders
don't care that we're not happy with the product, they only care that
we bought it.
On 10/6/05, ScratchMonkey <ScratchMonkey at matureasskickers.net> wrote:
> This just came in, and shows what's possible from a company that cares
> about server admins. Epic is currently my standard by which I judge other
> game companies. (Valve has been doing a pretty good job on the hlds_linux
> list, as well.) This also illustrates how you can update servers without
> requiring a client update. We can only hope that EA is taking notes.
> ------------ Forwarded Message ------------
> Date: Wednesday, October 05, 2005 6:36 PM -0400
> From: Steve Polge <Steve.Polge at epicgames.com>
> To: ut2004servers at udn.epicgames.com, ut2004mods at udn.epicgames.com
> Subject: [ut2004servers] Beta patch 3362
> This patch is currently available for windows clients and servers. You
> can get the patch from
> http://unreal.epicgames.com/files/ut2004-winpatch3362BETA.exe  .
> Please mirror it. This patch is not intended for public distribution,
> since it is a beta. What this means is - feel free to distribute it
> informally to anyone that will help test it, but please don't post it on
> public web sites. This patch is completely compatible with the retail
> version and previous patches - servers and clients of any flavor can
> connect with each other. This patch will not overwrite your ut2004.ini
> and user.ini files, except to update settings as necessary.
> This patch should be installed *after* installing the Epic ECE Bonus
> Pack, as it updates some of the game code included with the bonus pack.
> The patch change list is included in the patch. After installing the
> patch, you can find it at ut2004\help\readmepatch.int.txt. Here are the
> changes from 3355 to 3362:
> Thanks to John Barrett for a number of fixes.
> General Gameplay:
> - Fixed DriverLeft() not be called when driver dies in vehicle without
> vehicle being destroyed.  This fixes the vehicle not resetting, and
> fixes effects like the engine sound not being turned off.
> - Fixed some vehicle weapon effects staying around when bots stopped
> firing them.
> - Fixed spider mine layer incorrectly reducing mine count when a fired
> spider mine immediately explodes.
> - Fixed manta and raptor spinning sometimes when player enters
> - SPMA camera explodes if it hits water.
> - Don't allow SPMA camera view to go outside world.
> - Invasion HUD radar uses the viewed pawn's rotation rather than the
> spectator's rotation.
> - Fixed low gravity not working properly in second and successive rounds
> of onslaught.
> - Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn,
> and made them editable by level designers.
> - Fixed spawning multiple energycores in Assault.
> - Can now throw linkgun with 1 ammo left.
> - Fixed exploit where shieldgun could be used to protect against lava or
> slime volume damage.
> - Fixed CTF Flags not returning exploit
> Networking:
> - Various networking serialization optimizations.
> - Fixed issues where players would not properly be sent to the
> Spectating state on clients.
> - Fix for eyeheight getting screwed up on client
> - Server optimization - players don't do line of sight checks with each
> other
> - Don't replicate pawn.ViewPitch to netowner
> - Fixed CTF flag not properly attaching to vehicles on net clients.
> - Made CD key hashes sent by clients more secure.
> - Fixed various exploits.
> - Merged Michiel Hendrick's HTTP redirect code improvements.
> Engine:
> - Return rather than asserting in UCanvas::WrappedPrint() if no valid
> font.
> - Fixed -Mod= to support proper exporting of headers
> - Convert '|' to '_' in player names.
> - Fixed cut and paste error in MidGamePanel.uc that could cause crashes
> on level changes. (thanks Wormbo)
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> (ut2004servers/p7ng9s)
> http://udn.epicgames.com/lists/showpost.php?list=ut2004servers&id=6072
> ---------- End Forwarded Message ----------

Paul Bowsher
IT Systems Developer
Simply Stuck Ltd

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