[bf1942] Bandwidth advice
Michael Ressen
netadmin at michiganburbs.com
Tue May 10 13:44:15 EDT 2005
g8 at the.whole.net wrote:
> On Tue, 10 May 2005, Michael Ressen wrote:
>
>> Andreas Andersson wrote:
>>
>>> The figures for BF2 is roughly:
>>> 12kB/s upstream per player
>>> 3kB/s downstream per player
>>>
>>> For 64 players that means 768 upstream and 192 downstream.
>>>
>>> These are theoretical estimates, but it will give you some clue on what
>>> the server will require.
>>>
>>> /Andreas
>>
>>
>>
>> So, converting it's:
>>
>> 96kb up
>> 24kb down
>>
>> (6144 kb up = 4.42 T1's.)
>>
>> Need an OC3 for this then, as the bandwidth is even higher than BF:V. :(
>>
>> I think most of us measure in bits, not bytes. At least my routers do
>>
>> /BA
>
>
>
> 6144 Kbit is 6.144 Megabit. OC3 is 155 Mbit. You won't need an OC3 but
> it sure would be nice ;). However, what you will need is at least 6,
> preferable 10 Mbit (to deal with map load bursts) of upstream bandwidth.
>
> 96Kb up is not too much additional from my original bf42 server admin
> FAQ reccomendation of 50-80Kb per client (iirc). From that:
>
> "As a rough rule of thumb, each player requires anywhere from 50 to 80
> KBps. You need a *minimum* of a T1 to support a 16 player server, dual
> T1 (3 Mb) for a 32 player server, and just over 6 Mb for a 64 player
> server (although that can hit up to 7 or 8 Mb/sec depending on how many
> people are connecting and downloading maps)."
>
> Looks like the max you should ever put on a T1 hasn't really changed; 16
> players. Anything beyond that you should put the server in a facility
> which can give you aggregate upstream bandwidth of 2Mbit or higher.
>
> -g8
Yeah, I realize the OC3 is overkill, however since you'd need 4+ T1's to
do the job, most places go up a step. Yeah a T3 is 45, which is
probably the next logical step, but if you're buying THAT much bandwidth
just for a gameserver, might as well go the distance :)
/BA
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