[bf1942] BF2 RCON protocol

brs at vikingmind.com brs at vikingmind.com
Wed May 4 16:22:27 EDT 2005

How are you finding the BF2 servers? In ASE? What did you do to rig it up?
Or, better yet, can you provide the ip address of the servers you are testing
against so we can implement our tools too?

Quoting Forrest Thiessen <thiessen at alum.mit.edu>:

> I've been experimenting with the game status protocol, against some of
> EA's test servers, and have been writing a Perl module to make it easy
> to query.
> From what I've done, I can tell you that at least the EA's test BF2
> servers are using the "new" GameSpy protocol.  As a referesher, BF1942
> used the "old" protocol, and BFV would respond to either the "old" or
> "new" protocols, except that it's implementation of the "old" protocol
> was broken if you had more than a few players on the server.
> The only odd thing about the BF2 test servers' responses to status
> queries that I've seen is that it makes use of a hither-to unused
> (AFAIK) feature of the protocol that allows some of the server rules
> parameters to have null values.  Some of the older query parsers, such
> as some written for BFV, don't seem to expect this and so get screwed up
> when they query a BF2 server.  Note that some of the descriptions of the
> "new" GameSpy protocol don't mention this; they also have other minor
> errors that wouldn't show up with BFV, but could possibly show up with a
> BF2 server, so buyer beware.
> Even though the protocol is the same, you get a LOT more data back from
> server queries: the "rules" section of the response has gobs of
> parameters we've never seen before, and the "players" section has all
> kinds of new fields, like a universal player ID, rank, etc.
> The best description I've found of the "new" GameSpy protocol, used for
> status queries by BF2, is here:
>     http://www.int64.org/docs/gamestat-protocols/gamespy2.html
> I should have an object-oriented, reusable Perl module finished in the
> next week or so (just doing some debugging now, in my "spare" time), and
> it will be downloadable from:
>     http://fun-o-matic.org
> --Forrest
>   thiessen at cyberscapearena.com
> Steven Hartland wrote:
> > I second that and add to it the query protocol if its changed and not
> > using standard gamespy / ase queries.
> >
> >    Steve / K
> > ----- Original Message ----- From: "Brigham Stevens" <brs at vikingmind.com>
> >
> >
> >> Will you be able to release any info on the RCON protocol for BF2?
> >> Does it support the same protocol, in terms of handshake/authentication?
> >> It would be nice if you could release some kind of specifications on it
> >> so we don't all have to use ethereal and figure it out like last time.
> >
> >
> >
> >
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