[bf1942] Since we now have our new Andreas ;)
baalzaman at gmail.com
Tue May 3 22:39:40 EDT 2005
agreed. While BF maps tend to be large and mass downloading of maps
could place a strain on resources, this would be a huge help to the
On 5/4/05, Neal Clayton <xayd at vae-victus.org> wrote:
> Not that there's anything wrong with our old Andreas, <3 for looking out
> for us FreeBSD people, but some questions...
> It would be nice for BF2 to allow the sending of custom maps within the
> client and server, has this been implemented by any chance? A big
> hindrance to custom maps and mods in BF'42 was the fact that they were
> not available for use on public servers, because people don't get them
> pushed from the game server when they connect like they do with UT and
> Quake engine games, for instance.
> This ability (coupled with the option to redirect the download to a
> webserver somewhere else) would be a big help, and would also prolong
> the game's longevity as well, since people would have alot more custom
> content out there to play when the stock maps and gametypes get stale.
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