[bf1942] Something that has come up with server settings, and a reccomendation..

Neal Clayton xayd at vae-victus.org
Sat Mar 19 00:55:55 EST 2005


A bit late but reply anyways ;).

It depends on where you play, and what formats you play.  The leagues 
(not ladders) typically have no-time-limit 1 map per week set matches in 
the US.  The ladders where you play multiple maps for a match obviously 
would favor time limits, since there's a desire to get the match 
finished within 2-3 hours (playing 6 rounds when people have to be 
subbed in and out after every two takes time).

This is mainly only a league issue, and only in leagues which play one 
map without time limits on rounds.

Either way, a simple broadcast of "SERVER ADMIN HAS CHANGED 
game.thisgamesetting TO (setting)" in the chat box would suffice.

Joe wrote:

>I've yet to see a limit-less match myself, and I'm in a very much alive bf*
>community here in the USA.
>
>I do think announcements on server setting modifications would be a nice
>thing to have, but I surely am not holding my breath. I'd much rather see a
>stable dedicated server that can actually run the slot count EA/Dice claimed
>it can run. Or how about some real QA/beta testing? Ah, here I go dreaming
>again... :P
>
>-----Original Message-----
>From: Markus Thurlin [mailto:thurlin at algonet.se]
>Sent: Thursday, March 10, 2005 1:34 PM
>To: bf1942 at icculus.org
>Subject: Re: Re: [bf1942] Something that has come up with server
>settings, and a reccomendation..
>
>
>Playing without timelimit? Why would anyone ever do that?
>Then I understand why BF42 is dead in the US :)
>
>In the european scene we always play with timelimit, and the scene is very
>much alive.
>
>----- Original Message -----
>From: "Neal Clayton" <xayd at vae-victus.org>
>To: <bf1942 at icculus.org>
>Sent: Thursday, March 10, 2005 4:54 PM
>Subject: Re: [bf1942] Something that has come up with server settings, and a
>reccomendation..
>
>
>  
>
>>It doesn't matter whether you can tell the difference or not.
>>
>>There isn't an admin present in every match, and regardless of whether
>>there were or not players should not have to constantly check server
>>settings to make sure they're not being changed.
>>
>>Emailing a league admin with no proof that settings were altered mid
>>match makes no difference if there is no proof,  and without the server
>>notifying everyone that something has been changed, there is no proof.
>>
>>Markus, you're wrong, your scenario doesn't account for systems in which
>>there is no time limit, and most league matches do not have time
>>limits.  If there's no clock, there's nothing to compare the spawn delay
>>    
>>
>to.
>  
>
>>And as far as being a "newb" team, I don't believe the team I played for
>>ever lost to yours.  Check the username on my email address.  Not only
>>that but I've also admin'd a league when my brother and I ran the NBFL,
>>you however have not.  We've all played just as long as you have, and
>>the only reason this has recently come up is probably just blind luck,
>>due to the fact that no one thought of abusing it before.  Or, perhaps
>>more likely, when it was abused there was no indication of its being
>>abused from the server so the person on the receiving end of server
>>settings abuse simply didn't notice it.  I've also read and participated
>>on this list alot longer than you have, going back to the old and now
>>non-existant forum for the bf'42 linux server on icculus.org, so I don't
>>need you to tell me what Dice does and does not do.  I don't expect this
>>to be changed in a patch for bf'42, bf'42 is a dead game competitively,
>>however it does need to be addressed for BF2 and the Dice employees who
>>do read this list have been pretty good about fixing problems that arose
>>with the server in the past.  This is a server issue, as much as a
>>gameplay issue.
>>
>>g00d wrote:
>>
>>    
>>
>>>If your not a "newb" team you can tell the difference when the spawn
>>>time or FF damage or anything else that would cause you to lose a
>>>match is "changed" by the other team.  My team has been playing the
>>>game competitively since the 1.1 and have never had a problem. Not to
>>>mention you posting to this list is not going to have anything
>>>changed. DICE stopped adding changes to this game a long time ago.. If
>>>you have issues with the other team email the league admins.
>>>
>>>-g00d
>>>www.BuckTooF.Net
>>>
>>>
>>>Albert Einstein wrote:
>>>
>>>      
>>>
>>>>On Wed, 09 Mar 2005 22:27:09 +0100, Markus Thurlin
>>>><thurlin at algonet.se>  wrote:
>>>>
>>>>        
>>>>
>>>>>If something doesnt add up, you know somebody has changed the
>>>>>          
>>>>>
>settings.
>  
>
>>>>
>>>>Sorry, this is BS. Do you really expect people to sit there and
>>>>observe  the spawn waves while it would be a no-brainer for the
>>>>server programmer  to show the log on the screen? Also it doesn't
>>>>solve the FF problem.  Settings changable on-the-fly are basically
>>>>good, but not without a clear  notice for the players.
>>>>
>>>>(not quite) Albert Einstein
>>>>        
>>>>
>>>
>>>      
>>>
>
>  
>




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