[bf1942] Announcing ModManager for BattleField 2

Paul Bowsher paul.bowsher at gmail.com
Thu Jun 30 17:54:20 EDT 2005


There will most likely be a ports/packages style download system

On 6/30/05, Atomm Nihilo - Gamers Radio <atomm at gamersradio.com> wrote:
> Bravo!
> 
> Great idea. What kind of interface do you plan on using? Is it going to
> be web based or stand alone? What languages are involved besides python?
> 
> Thanks,
> 
> --
> Atomm Nihilo
> Head Lunatic
> GamersRadio.com
> 
> > With all the admin scripts being done, some little, some big,
> > some replacing core files, some not; things where going to
> > get out of hand. To prevent this we've come up with a
> > Module Manager.
> >
> > The basic idea is that a simple frame work will be used
> > to enable coders creating server side admin mods to
> > concentrate on what's important "the functionality" and
> > not the boring leg work such as configuration management
> > multi server support etc.
> >
> > >From this ModManager was born. Its a basic framework
> > which has the following core features:
> > 1. Allows dynamic loading and unloading of modules.
> > 2. Centrally manages all config information.
> > 3. Is multi server, single install friendly.
> > 4. Provides a logging framework.
> > 5. Logging is extendable, default is file based.
> > 6. Provides an extendable rcon system.
> > 7. Provides developer debug support.
> >
> > We're looking to release the first version in the next week.
> >
> > So far we have the following base modules:
> > 1. Extensible Rcon
> > 2. File Logging
> > 3. Auto Balance ( based on the core module )
> > 4. Team Kill Punish ( based on the core module )
> > 5. Reserved Slots ( in development )
> > 6. Ban Manager ( in development by the UTAN dev's )
> >
> > After talking to the dev's over at BF2CC I'm also currently
> > porting their server side scripts to ModManager which
> > is going well.
> >
> > Just before the initial release we will be release full API
> > spec for those of you interested in writing modules.
> >
> > If anyone has any questions or suggestions please dont
> > hesitate to post and I'll do my best to answer.
> >
> >     Steve / K
> >     Multiplay UK
> >
> >
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> >
> >
> 
> 
> 


-- 
Paul Bowsher
IT Systems Developer
Simply Stuck Ltd



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