[bf1942] BF Conversion - Project AutoMap
ScratchMonkey at MatureAsskickers.net
Wed Jun 29 17:10:09 EDT 2005
--On Wednesday, June 29, 2005 11:04 AM -0500 Atomm Nihilo - Gamers Radio
<atomm at gamersradio.com> wrote:
> I envisioned a system exactly how Unreal Tournament 2004 works. It
> redirects to a web server, downloads the content and installs it, then
> launches the game. Hell, I've downloaded mod content this way. It's
> nothing to download 10Meg in a matter of a few seconds. Then again, Epic
> was nice enough to give admins a simple to use Web interface to manage
> their server without the need of silly tools and frameworks. I wonder
> why no one else picked up on this.
Moreover, most servers know what map is coming next, so they could warn the
client well in advance, allowing it to download in parallel with the
current map and have it installed by the time the map switches.
Yeah, this won't work if the admin switches maps manually, but that's no
worse than a CPU's prefetch pipeline getting flushed from an unexpected
branch. Good programmers know to optimize for the common case.
More information about the Bf1942