[bf1942] Sorting out the lag-issue

Steven Hartland killing at multiplay.co.uk
Wed Jun 29 07:06:15 EDT 2005

Opterons deal with this much better than Xeons a 248 will easily do a 64 player server
where a Xeon 2.8 will struggle with a 32.

Also for large servers the client is often the problem. BF2 is a bandwidth hog in a major
way. Often disabling comms on the client for large servers will eliminate virtually all

    Steve / K
----- Original Message ----- 
From: "Andre Schackt" <anschack at broadpark.no>
To: <bf1942 at icculus.org>
Sent: 29 June 2005 11:50
Subject: [bf1942] Sorting out the lag-issue

> Hi list,
> So far I've just been monitoring the list, but I'll make my first crack at sorting out
(I wont get it fixed I'm sure, but I'd like to know at least the differences between
environments) the problems people are experiencing with lag on servers.

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