[bf1942] PB lagging game..

Paul Bowsher paul.bowsher at gmail.com
Mon Jun 27 19:43:44 EDT 2005


I think give DICE/EA a fair chance, the game has only been out a few days...

On 6/27/05, Nigel Smart <nigel.smart at tranceairwaves.com> wrote:
> Sounds good, as long as the database can be policed and relatively cheat
> free ( it would be silly to assume that all cheating can be eliminated).
> What do the rest of you think? there is already a big ask for this kind of
> thing being mentioned on all the bf2 related forums i visit .. i'm up for
> helping in any way i can.
> 
> Nigel
> ----- Original Message -----
> From: "David Stevens" <dave at netdefense.ca>
> To: <bf1942 at icculus.org>
> Sent: Monday, June 27, 2005 10:36 PM
> Subject: RE: [bf1942] PB lagging game..
> 
> 
> I think we as a group can do a better job of policing that DB than EA
> can/will.   We don't have our pocketbooks on the line..
> 
> As well,  it would work just the same if it was only local.  And only I had
> access to MY stats DB.
> 
> Even more of a pull for people to play on my server continuously  (as soon
> as we have a "favorites" anyway.
> 
> 
> -----Original Message-----
> From: Nigel Smart [mailto:nigel.smart at tranceairwaves.com]
> Sent: Monday, June 27, 2005 8:44 AM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] PB lagging game..
> 
> I'm all for that idea, but your still going to get the problem of people
> hacking the stats if they have access to the files locally ..
> 
> Nigel
> ----- Original Message -----
> From: "David Stevens" <dave at netdefense.ca>
> To: <bf1942 at icculus.org>
> Sent: Monday, June 27, 2005 3:20 PM
> Subject: RE: [bf1942] PB lagging game..
> 
> 
> My thoughts exactly..
> 
> As I recall, Microsoft's Allegiance stopped being supported after a time,
> and the community put together its own servers ect..  (still out there
> afaik)
> 
> I am not sure whether they had MS's backing or not..  but then again, this
> is release week, and we couldn't quite get away with something this quick..
> (they would call their lawyers no doubt)
> 
> 
> 
> -----Original Message-----
> From: InCisT [mailto:InCisT at Popsikle.net]
> Sent: Sunday, June 26, 2005 11:41 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] PB lagging game..
> 
> David Stevens wrote:
> 
> >This might explain why the ranked servers are so laggy..
> >
> >What would be really nice is "local" rankings..
> >But that would screw up EA's profit model.... Wouldn't it/
> >
> >
> >
> Hmmm..
> 
> We have access to the code, And we can im sure mod the python to check a
> local DB to grant unlock access, hell we can even point our clients to a
> server using host files. So what if EA blacklists us, we can point our
> clients to a different master server the the community maintains.
> 
> There are two kinds of gamers in this community, clanners and pubbers,
> they dont get along niceley and im sure the clanners wouldnt mind
> fucking around with unlocks, even if it means they cant play on EA
> servers and cant "dominate" the pubbers, that really is not that much
> fun abyway =Þ
> 
> One game, two complete sets of master servers, ranking servers, users
> and admin.
> 
> We will conquer the world pinky!
> 
> InCisT
> 
> 
> 
> 
> 
> 
> 


-- 
Paul Bowsher
IT Systems Developer
Simply Stuck Ltd



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