[bf1942] PB lagging game..

Nigel Smart nigel.smart at tranceairwaves.com
Mon Jun 27 10:43:44 EDT 2005


I'm all for that idea, but your still going to get the problem of people 
hacking the stats if they have access to the files locally ..

Nigel
----- Original Message ----- 
From: "David Stevens" <dave at netdefense.ca>
To: <bf1942 at icculus.org>
Sent: Monday, June 27, 2005 3:20 PM
Subject: RE: [bf1942] PB lagging game..


My thoughts exactly..

As I recall, Microsoft's Allegiance stopped being supported after a time,
and the community put together its own servers ect..  (still out there
afaik)

I am not sure whether they had MS's backing or not..  but then again, this
is release week, and we couldn't quite get away with something this quick..
(they would call their lawyers no doubt)



-----Original Message-----
From: InCisT [mailto:InCisT at Popsikle.net]
Sent: Sunday, June 26, 2005 11:41 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] PB lagging game..

David Stevens wrote:

>This might explain why the ranked servers are so laggy..
>
>What would be really nice is "local" rankings..
>But that would screw up EA's profit model.... Wouldn't it/
>
>
>
Hmmm..

We have access to the code, And we can im sure mod the python to check a
local DB to grant unlock access, hell we can even point our clients to a
server using host files. So what if EA blacklists us, we can point our
clients to a different master server the the community maintains.

There are two kinds of gamers in this community, clanners and pubbers,
they dont get along niceley and im sure the clanners wouldnt mind
fucking around with unlocks, even if it means they cant play on EA
servers and cant "dominate" the pubbers, that really is not that much
fun abyway =Þ

One game, two complete sets of master servers, ranking servers, users
and admin.

We will conquer the world pinky!

InCisT






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