[bf1942] bf2 rcon php script

Joe sechon at blackmud.com
Mon Jun 27 04:10:02 EDT 2005

Ah yeah had to sleep() a bit more, got it! Thanks!

Updated the script package with a few minor tweaks including that.

-----Original Message-----
From: Andrew Armstrong [mailto:andrewa at bigpond.net.au]
Sent: Monday, June 27, 2005 3:01 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] bf2 rcon php script

As far as I know its not 'cut off', rather you are sent large packet replies
in segments, so you should wait to receive the next packet, or something to
that effect.

Check the admin/default.py script for some explanation (x02 or x04 is the
packet delimiter I think).

- Plasma

----- Original Message -----
From: "Joe" <sechon at blackmud.com>
To: <bf1942 at icculus.org>
Sent: Monday, June 27, 2005 5:42 PM
Subject: [bf1942] bf2 rcon php script

> Right off the bat, I have to say I'm not sure how risky this is as I don't
> check any data coming in from the forms, it's intended to just be a
> point.
> A few notes - All three files have the same declarations in them. I intend
> to create a config file and include it in the future. I'm just very
> having a working php -> RCON connection! I can work the rest gradually
> Having a ranked server, we're fairly limited what we can do so... Gotta do
> what ya can! bf2cc has no way to restrict user access yet and instead of
> holding my breath on that junk I'd much rather use firefox..heh. If I knew
> some kind of gui language at all I think I'd have a nice remote manager!
> Hehe..
> A big note, and maybe a bf2 rcon bug: When the player list is requested,
> it's cut off way early on the first output. In my script I request it
> and combine the strings to get the correct player list.
> http://www.clanc.cc/bf2/bf2_kickban_rcon-php.tgz
> It's a complete mess, I already know! ;] If you do anything cool to it,
> be interested in seeing it as well.
> /eggs

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