[bf1942] bandwidth usage so far....
evanbills at gmail.com
Sun Jun 26 18:41:39 EDT 2005
Well I've been trying different settings and can't find anything that
seems to work right, so I'm guessing the rumor is true.
I keep getting "There is a problem with your connection" whenever a
new client joins the server.... anyone else seeing this on linux? If
so, are you able to fix it?
On 6/26/05, Joe <sechon at blackmud.com> wrote:
> It doesn't work in this version, so the rumor goes.
> I'd have to guess: kilobytes?
> -----Original Message-----
> From: Evan Bills [mailto:evanbills at gmail.com]
> Sent: Sunday, June 26, 2005 5:24 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] bandwidth usage so far....
> So that begs the question: How is 'sv.bandwidthChoke' set?
> I've been following this guide:
> 0 = no limit
> 8 = 56kbps
> 16 = 128kbps
> 32 = 256kbps
> 64 = 512kbps
> 128 = 1024kbps
> 256 = 2048kbps
> 512 = 4096kbps
> 1024 = 8192kbps etc.
> But not sure if it's accurate... ???
> On 6/26/05, Jon Wolberg <jon at defenderhosting.com> wrote:
> > I'll agree with this, same thing I am seeing here.
> > Jon
> > ----- Original Message -----
> > From: "James Gurney" <james at globalmegacorp.org>
> > To: <bf1942 at icculus.org>
> > Sent: Sunday, June 26, 2005 5:05 PM
> > Subject: Re: [bf1942] bandwidth usage so far....
> > > On 6/26/2005 1:21 PM, Brigham Stevens wrote:
> > >> just wondering if anyone has preliminary bandwidth info.. My servers
> > >> in a colo that so far does not provide me with that information, and I
> > >> have no idea how to coax the info from Windows 2k.
> > >
> > > We found that during the demo, 64 players averaged around 6.5Mbps. 32
> > > players hits about 3Mbps. Hope this helps.
> > >
> > > James
> > >
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