[bf1942] Disconnecting after every round

David Stevens dave at netdefense.ca
Sat Jun 25 20:22:07 EDT 2005


"a huge backlash"

And that has bothered them before?

-----Original Message-----
    From: "Nigel Smart"<nigel.smart at tranceairwaves.com>
    Sent: 6/25/05 3:55:28 PM
    To: "bf1942 at icculus.org"<bf1942 at icculus.org>
    Subject: Re: [bf1942] Disconnecting after every round
    
    Nah they cant do that, they know there'd be a huge backlash from us if they 
    did ;)
    ----- Original Message ----- 
    From: "David Stevens" <dave at netdefense.ca>
    To: <bf1942 at icculus.org>
    Sent: Saturday, June 25, 2005 10:44 PM
    Subject: Re: [bf1942] Disconnecting after every round
    
    
    > Works for me.
    >
    > Just afraid of getting de-listed for "hacking" the py scripts ;)
    >
    > -----Original Message-----
    >    From: "Einar S. Idsø"<esi at itk.ntnu.no>
    >    Sent: 6/25/05 2:48:18 PM
    >    To: "bf1942 at icculus.org"<bf1942 at icculus.org>
    >    Subject: Re: [bf1942] Disconnecting after every round
    >      I am SO glad there still are resourceful people in the world that get
    >    the job done even when it's someone else's responsibility. This fix
    >    seems to work just great :D
    >
    >    For anyone wondering whether the server actually has to be restarted 
    > for
    >    the change to take effect: Yes, it does.
    >
    >    Einar
    >
    >    Evan Bills wrote:
    >    > Possible fix from: 
    > http://forum.eagames.co.uk/viewtopic.php?t=1273&start=135
    >    >
    >    > ---------------------------------------------------------
    >    >
    >    > Hello all,
    >    >
    >    > Like all of you, Ive been sat enfuriated by Dice / EA's lack of 
    > action
    >    > in posting a simple file on their FTP server. However, my friend has
    >    > been able to bail us out with a real working fix! So on behalf of
    >    > 'eXhumed' herer goes:
    >    >
    >    > 1/ You will need shell access to the server.
    >    > 2/ Edit /<BF2 dir>/python/bf2/stats/endofround.py , with 'vi' or 
    > similar
    >    > 3/ Stick a # in front of "host.gl_sendEndOfRoundData(dataString)"
    >    > 4/ Restart - Tada!
    >    >
    >    > This really does work, the only side effects is the stats shown 
    > whilst
    >    > the map loads will be missing. Not ideal, but Im sure you will all
    >    > agree, definately worth it Wink Happy serving.
    >    >
    >    > - TeeCee / eXhumed (Fussake.net UK server)
    >    >
    >    > ----------------------------------------------------------------
    >    >
    >    > Can anyo    

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