[bf1942] PB lagging game..
james at globalmegacorp.org
Sat Jun 25 18:08:40 EDT 2005
From reading the punkbusted forum, it sounds like the 64 bit version
isn't auto-updating.. Maybe the problem is only with the 64 bit
version.. Anyway, I'll try messing with the config and see what happens..
On 6/25/2005 2:58 PM, Joe wrote:
> Our two servers here both running fine with PB..Cept the one crashing every
> few moments since the Equinix outage last night..(another can of worms!)
> Try removing any md5 checks you have in place, if any.
> pbsv.cfg - pb_sv_Sleep 60 //[# of Milliseconds (default=60)]
> Bump that above line up some too and see if it helps. Many do this in all
> PB-enabled games, and claim it helps a lot. Never has for me, though. YMMV,
> www.punksbusted.com 's forum is a good place to look for info too. Lots of
> admins there that have worked with PB for a long time.
> pb_sv_AutoSS 0 - make sure that's set in pbsv.cfg too.
> Finally, run pbweb if its a win32 or download the updates by hand. Might be
> trying to update and failing..
> -----Original Message-----
> From: James Gurney [mailto:james at globalmegacorp.org]
> Sent: Saturday, June 25, 2005 4:48 PM
> To: bf1942 at icculus.org
> Subject: [bf1942] PB lagging game..
> So, when we have PB enabled, all the clients lag like crazy. As in,
> players warping all over the place.. it's horrible (and no, before 7
> different people ask, it's not a cpu or bandwidth problem - we can turn
> PB off, and it works fine).
> So, anyone have any suggestions for tweaking PB to make it less of an
> impact? We'd just run with it disabled, but the default in game browser
> filters include removing servers without PB enabled (stupid) so no-one
> finds our server..
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