[bf1942] Disconnecting after every round

Paul Bowsher paul.bowsher at gmail.com
Sat Jun 25 16:50:05 EDT 2005


Yeah, it's VERY annoying that you have to restart the server for the
new python to take effect. Anyone know if there's an ACTUAL reason for
this?

On 6/25/05, "Einar S. Idsø" <esi at itk.ntnu.no> wrote:
> I am SO glad there still are resourceful people in the world that get
> the job done even when it's someone else's responsibility. This fix
> seems to work just great :D
> 
> For anyone wondering whether the server actually has to be restarted for
> the change to take effect: Yes, it does.
> 
> Einar
> 
> Evan Bills wrote:
> > Possible fix from: http://forum.eagames.co.uk/viewtopic.php?t=1273&start=135
> >
> > ---------------------------------------------------------
> >
> > Hello all,
> >
> > Like all of you, Ive been sat enfuriated by Dice / EA's lack of action
> > in posting a simple file on their FTP server. However, my friend has
> > been able to bail us out with a real working fix! So on behalf of
> > 'eXhumed' herer goes:
> >
> > 1/ You will need shell access to the server.
> > 2/ Edit /<BF2 dir>/python/bf2/stats/endofround.py , with 'vi' or similar
> > 3/ Stick a # in front of "host.gl_sendEndOfRoundData(dataString)"
> > 4/ Restart - Tada!
> >
> > This really does work, the only side effects is the stats shown whilst
> > the map loads will be missing. Not ideal, but Im sure you will all
> > agree, definately worth it Wink Happy serving.
> >
> > - TeeCee / eXhumed (Fussake.net UK server)
> >
> > ----------------------------------------------------------------
> >
> > Can anyone verify this?
> >
> >
> 


-- 
Paul Bowsher
IT Systems Developer
Simply Stuck Ltd



More information about the Bf1942 mailing list