[bf1942] Lag
Kingsley Foreman
kingsley at internode.com.au
Wed Jun 22 19:48:28 EDT 2005
memory about 250mb
cpu 60-50% of a 3.4ghz p4
bandwidth never needed to care.
Kingsley
----- Original Message -----
From: "Patrick Scott" <pscott at extremesims.com>
To: <bf1942 at icculus.org>
Sent: Thursday, June 23, 2005 9:04 AM
Subject: Re: [bf1942] Lag
> What's memory load like? How many clients? What's bandwidth like?
>
>
> On Jun 22, 2005, at 7:22 PM, Kingsley Foreman wrote:
>
>> the lag isn't caused by overloaded servers, there is a bug in the
>> code.
>>
>> I run ranked servers, and the "lag" is occuring when the servers is
>> running at 60%
>> It isn't overloaded servers
>>
>> Kingsley
>>
>> ----- Original Message ----- From: "Dave Snodgrass"
>> <packtloss at gmail.com>
>> To: <bf1942 at icculus.org>
>> Sent: Thursday, June 23, 2005 8:25 AM
>> Subject: Re: [bf1942] Lag
>>
>>
>>
>>> Are stats sent to EA servers in real time? or is there a massive send
>>> to ea stats servers at the end of each round?
>>>
>>> On 6/22/05, Jon Wolberg <jon at defenderhosting.com> wrote:
>>>
>>>> I've gotten the same reports on our ranked servers, as well as
>>>> EA's, and
>>>> another providers. I can tell you that we have dedicated
>>>> machines doing
>>>> ranked servers with more than enough idle horsepower, so it's
>>>> nothing on our
>>>> side.
>>>>
>>>> Jon
>>>> ----- Original Message -----
>>>> From: "Patrick Scott" <pscott at extremesims.com>
>>>> To: <bf1942 at icculus.org>
>>>> Sent: Wednesday, June 22, 2005 6:43 PM
>>>> Subject: [bf1942] Lag
>>>>
>>>>
>>>> >I have played on a handful of ranked servers, and it's exactly as I
>>>> >suspected. They are laggy beyond belief, and every player on the
>>>> >servers
>>>> >was complaining about the same thing. I suspect - and this is
>>>> no slam
>>>> >against anyone on this listserv - that those GSPs that could
>>>> afford
>>>> >whatever EA demanded are going to oversubscribe their servers.
>>>> It's >what
>>>> >happens with every game, and this one is no exception. It
>>>> might be >noted
>>>> >that the average gamer thinks that the game itself sucks - a
>>>> note, EA,
>>>> >that bad player experience reflects on EA, not on the GSP.
>>>> >
>>>> > Someone noted that it's the clans that run the best servers,
>>>> since > it's a
>>>> > labor of love.
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>
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