[bf1942] Lag

Kingsley Foreman kingsley at internode.com.au
Wed Jun 22 19:22:53 EDT 2005


the lag isn't caused by overloaded servers, there is a bug in the code.

I run ranked servers, and the "lag" is occuring when the servers is running 
at 60%
It isn't overloaded servers

Kingsley

----- Original Message ----- 
From: "Dave Snodgrass" <packtloss at gmail.com>
To: <bf1942 at icculus.org>
Sent: Thursday, June 23, 2005 8:25 AM
Subject: Re: [bf1942] Lag


> Are stats sent to EA servers in real time? or is there a massive send
> to ea stats servers at the end of each round?
>
> On 6/22/05, Jon Wolberg <jon at defenderhosting.com> wrote:
>> I've gotten the same reports on our ranked servers, as well as EA's, and
>> another providers.  I can tell you that we have dedicated machines doing
>> ranked servers with more than enough idle horsepower, so it's nothing on 
>> our
>> side.
>>
>> Jon
>> ----- Original Message -----
>> From: "Patrick Scott" <pscott at extremesims.com>
>> To: <bf1942 at icculus.org>
>> Sent: Wednesday, June 22, 2005 6:43 PM
>> Subject: [bf1942] Lag
>>
>>
>> >I have played on a handful of ranked servers, and it's exactly as I
>> >suspected. They are laggy beyond belief, and every player on the 
>> >servers
>> >was complaining about the same thing. I suspect - and this is  no slam
>> >against anyone on this listserv - that those GSPs that could  afford
>> >whatever EA demanded are going to oversubscribe their servers.  It's 
>> >what
>> >happens with every game, and this one  is no exception. It  might be 
>> >noted
>> >that the average gamer thinks that the game itself  sucks - a note, EA,
>> >that bad player experience reflects on EA, not on  the GSP.
>> >
>> > Someone noted that it's the clans that run the best servers, since 
>> > it's a
>> > labor of love.
>>
>>
>>
>
> 




More information about the Bf1942 mailing list