[bf1942] new gamespy fields: skill_ & pid_

Brigham Stevens brs at vikingmind.com
Tue Jun 21 11:55:01 EDT 2005


Nope it uses UDP. The packet dump is a dump of the assembled packet. The
2nd example shows each packet as it was received. (By packet, I mean
packet payload of course).

Nigel Smart wrote:

> Just a quick Q .. im assuming the gs3 protocol is using TCP .. looks
> like it from that link...
>
> Nigel
> ----- Original Message ----- From: "Brigham Stevens" <brs at vikingmind.com>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, June 21, 2005 9:00 AM
> Subject: [bf1942] new gamespy fields: skill_ & pid_
>
>
>> Andreas,
>>
>> Can you provide any info on what the pid_ and skill_ columns mean? I see
>> that a player's skill goes up like points, and seems to span rounds...
>> Is that how commander election is determined? Is it persisted across
>> joins to the same server? Any info on how the server computes the skill
>> value?
>>
>> What is pid? A new player identifier?
>>
>> I'm asking because I'm porting my web based admin tools to BF2, and I'm
>> wondering how I could make use of these.... I already use skill as the
>> tie breaker when I sort by team, score, deaths, and skill. Seems like if
>> this is really a decent represenation of skill it could also be used by
>> a team balancer script to level the teams....
>>
>> If anyone is interested, here is some stuff I learned (or didn't learn)
>> about the new GameSpy v3 protocol used by bf2:
>>
>> http://www.unholyplayground.com/code/
>>
>> You can see examples of the packets and the new data elements in a
>> report showing the parsed data.
>>
>>
>
>




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