[bf1942] Wiki? (was: Anyone get RCON working?)

Darren E. darren at bayou.com
Fri Jun 17 11:16:38 EDT 2005

Here is a player made wiki, but its mainly dealing with client side things,
not server side, but its a good resource:


-----Original Message-----
From: Dave Snodgrass [mailto:packtloss at gmail.com]
Sent: Friday, June 17, 2005 10:07 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Wiki? (was: Anyone get RCON working?)

Kinda like the mdt site? As far as i know, dice arranged to have
people document this for us:

Good example for how functions were documented:

I'm sure dice will give us something like this again....To have it
community driven (add wiki) would be really nice.


On 6/16/05, Shockwave <shockwave at clan-tf20.com> wrote:
> On Thu, 2005-06-16 at 18:12 -0700, ScratchMonkey wrote:
> > --On Thursday, June 16, 2005 8:31 PM -0400 Shockwave
> > <shockwave at clan-tf20.com> wrote:
> >
> > > I think a key aspect of something like this is the question of whether
> > > the good people at Dice are willing to come forward with their
> > > documentation or if the community is going to be forced to reverse
> > > engineer what we need.  After all, wasn't the concept behind
> > > incorporating Python into the game engine directly aimed at the
> > > community?  It would seem contra-rational to embark on such a mission
> > > only to withhold the very documentation required to make full use of
> > > tools created.
> >
> > Even with products with formal documentation, there's still a lot of
> > information lost through the cracks. A lot of open source projects now
> > wiki's to catch that kind of information that normally is found only by
> > trolling mailing list archives.
> >
> > It would be desirable for DICE to release their documentation in wiki
> > and then users could easily "fill in the blanks".
> That's all I'm saying.  Why re-invent the wheel?  ;)

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