[bf1942] Modding v Hacking

Joe sechon at blackmud.com
Wed Jun 15 14:11:34 EDT 2005

So, anyone get clarification if this holds true into the retail game? Will
they be imposing such limits on what we can and can't touch in the .py's
after the demo??

-----Original Message-----
From: Joe [mailto:sechon at blackmud.com]
Sent: Tuesday, June 14, 2005 6:14 PM
To: bf1942 at icculus.org
Subject: RE: [bf1942] Modding v Hacking

So they are saying we can't unlock the weapons or modify their python
scripts in the retail version, or demo??

Does "Ben" outrank "Darren"? Dunno either of them from John Doe..

-----Original Message-----
From: [RNGD]Tyrant [mailto:tyrant at rngd.net]
Sent: Tuesday, June 14, 2005 6:00 PM
To: bf1942 at icculus.org
Subject: [bf1942] Modding v Hacking

I have had a long exchange of emails with Darren and Ben about this. It is
interesting (and this isn't the first time) that they actually say different
things. For example Darren seemed OK when I suggested some unranked servers
may want to run server side mods that tweak python scripts and offer unlocks
to all.

Ben Shut him down and sent this to both of us

We don't want any mods including the unlocks.  If they build their own
version of the weapons, and I mean completely from scratch, that's a
different thing entirely.

However, simply "unlocking" the items through the server or pulling the
content from the zips and including DICE's art for the weapons in a mod will
be a no-no.

Here is more semi-official word from EA:  http://www.bf2world.net/

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