[bf1942] 32 bit versus 64 bit
Jay Vasallo
jayco1 at charter.net
Sat Jul 30 12:50:34 EDT 2005
>> --On Saturday, July 30, 2005 11:14 AM -0500 Jay Vasallo
>> <jayco1 at charter.net> wrote:
>>
>>> Reason for me asking is this. I notice on the 64 bit quad four servers,
>>> the server will crash if set to 64 players. Have to lower them to 50
>>> players so processes stay below 99.9. Dual p4's , 32 bit, won't. So I am
>>> guessing 64 bit was not thought out well?
>
> From: "ScratchMonkey" <ScratchMonkey at MatureAsskickers.net>
>
>> 64 bit compilers are not as mature as 32 bit ones. We've had 32 bit for,
>> what, 15 years? Games are the most demanding app most people run.
>> (There's big DB's, but the deployments are far fewer in number and the
>> people writing them are more seasoned.) So they're bound to find the bugs
>> in the tools.
>
> Most of my servers are on 64 bit os. Just seeing this crash with bf 2 as
> very unusal. BF II doesn't transfer the load evenly on a 64 bit os. Just
> my opionion.
Tasks: 87 total, 5 running, 85 sleeping, 0 stopped, 0 zombie
Cpu0 : 63.2% us, 1.0% sy, 0.0% ni, 35.8% id, 0.0% wa, 0.0% hi, 0.0% si
Cpu1 : 0.7% us, 0.0% sy, 0.0% ni, 99.3% id, 0.0% wa, 0.0% hi, 0.0% si
Cpu2 : 0.0% us, 0.0% sy, 0.0% ni, 100.0% id, 0.0% wa, 0.0% hi, 0.0%
si
Cpu3 : 17.6% us, 1.0% sy, 0.0% ni, 79.4% id, 0.0% wa, 0.3% hi, 1.7% si
Mem: 10180040k total, 1068812k used, 9111228k free, 102504k buffers
Swap: 3068404k total, 0k used, 3068404k free, 415044k cached
Linux 2.6.9-1.667smp #1 SMP Tue Nov 2 15:09:11 EST 2004 x86_64 x86_64 x86_64
GNU/Linux
Five 40 man servers running here. 4 full, one half full so 20 players on the
last one.
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