[bf1942] 32 bit versus 64 bit

Jay Vasallo jayco1 at charter.net
Sat Jul 30 12:50:34 EDT 2005


>> --On Saturday, July 30, 2005 11:14 AM -0500 Jay Vasallo
>> <jayco1 at charter.net> wrote:
>>
>>> Reason for me asking is this. I notice on the 64 bit quad four servers,
>>> the server will crash if set to 64 players. Have to lower them to 50
>>> players so processes stay below 99.9. Dual p4's , 32 bit, won't. So I am
>>> guessing 64 bit was not thought out well?
>
> From: "ScratchMonkey" <ScratchMonkey at MatureAsskickers.net>
>
>> 64 bit compilers are not as mature as 32 bit ones. We've had 32 bit for, 
>> what, 15 years? Games are the most demanding app most people run. 
>> (There's big DB's, but the deployments are far fewer in number and the 
>> people writing them are more seasoned.) So they're bound to find the bugs 
>> in the tools.
>
> Most of my servers are on 64 bit os. Just seeing this crash with bf 2 as 
> very unusal. BF II doesn't transfer the load evenly on a 64 bit os. Just 
> my opionion.

Tasks:  87 total,   5 running,  85 sleeping,   0 stopped,   0 zombie
Cpu0  : 63.2% us,  1.0% sy,  0.0% ni, 35.8% id,  0.0% wa,  0.0% hi,  0.0% si
Cpu1  :  0.7% us,  0.0% sy,  0.0% ni, 99.3% id,  0.0% wa,  0.0% hi,  0.0% si
Cpu2  :  0.0% us,  0.0% sy,  0.0% ni, 100.0% id,  0.0% wa,  0.0% hi,  0.0% 
si
Cpu3  : 17.6% us,  1.0% sy,  0.0% ni, 79.4% id,  0.0% wa,  0.3% hi,  1.7% si
Mem:  10180040k total,  1068812k used,  9111228k free,   102504k buffers
Swap:  3068404k total,        0k used,  3068404k free,   415044k cached


Linux 2.6.9-1.667smp #1 SMP Tue Nov 2 15:09:11 EST 2004 x86_64 x86_64 x86_64 
GNU/Linux

Five 40 man servers running here. 4 full, one half full so 20 players on the 
last one.



More information about the Bf1942 mailing list