The stutter and the maps
eversmann at wolfspain.net
Fri Jul 29 19:01:19 EDT 2005
I've noticed one thing doing tests on my server.
With server opened, 34 players, i use to have normal play, i've noticed
some stutter on Kubra Dam and Danqin Oirfields (without having cpu
overloaded). But i said to myself "must be the map or whatever".
But recently, i tried with server passworded, no punkbuster, and just a
few of players (15 or so) and i see the same stutter on the map.
My think is: the sttuter could be on the map? by design? i remember in
the bfv days when we had the "temple of lag" issue on one map.
That's really weird. I know the packet priority problem isn't resolved
100% yet as Andreas said, but seeing that makes me think on something else.
What you guys think?
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