[bf1942] rcon command for changing maps in bf2

David Stevens dave at netdefense.ca
Tue Jul 26 11:32:54 EDT 2005


You need to add the map, then list the maps, then set the map as the next
level, then runnextlevel..  quite a PITA.


-----Original Message-----
From: Joe [mailto:sechon at blackmud.com] 
Sent: Tuesday, July 26, 2005 12:04 AM
To: bf1942 at icculus.org
Subject: RE: [bf1942] rcon command for changing maps in bf2

I guess I'm blind too -- Where can you tell it to just switch to a diff map?
I guess you can mapList.Currentmap & parse that in, mapList.insert the new
map after that one, and somehow have it magicly remove the map after running
it...

But the question here was how to change to a specific map via rcon..There
isn't a way, really. I'd like to see what we're all missing, really..

-----Original Message-----
From: Jani Partanen [mailto:jiipee at sotapeli.fi]
Sent: Tuesday, July 26, 2005 12:40 AM
To: bf1942 at icculus.org
Subject: RE: [bf1942] rcon command for changing maps in bf2


On Mon, 25 Jul 2005, David Stevens wrote:

> There is really no need to be rude, this forum is for discussion of BF and
> asking questions.

I'm not rude, I just don't understund why people say something what is not
a true. When they don't seems to know nothing about thing what they are
talking. Better to be quiet then.

> As well, this is a very valid question, as most people have wondered how
to
> do exactly this.

Well must be many blind people then, because all that info IS in readme
file.

---> Clip <---
========================================================================
SERVER ADMIN COMMANDS
========================================================================


MAPLIST COMMANDS:

- mapList.list
  Every map on the server has an ID number, which is used for
  voting to change maps. This command lists those numbers,
  the map name, game mode and the number of players if specified.

- mapList.configFile <new location for file>
  Used to specify the location of the _mapList.con
  The default is \My Documents\Battlefield 2\ServerConfigs\

- mapList.load
  Makes the server reload the _mapList.con

- mapList.save
  Saves the current map list on the server to the file _mapList.con

- mapList.mapCount
  Shows the total number of maps in the current map list

- mapList.currentMap
  Shows the map list ID number of the current map being played

- mapList.clear
  Clears the current map list.
  Warning: If there are no maps in the map list when the server starts
  loading a new map, all clients will be left on the loading screen.

- mapList.remove <map ID number>
  Removes the map you specify from the map list

- mapList.append <map name> <game mode> [number of players]
  Add a new map to the end of the map list.
  You must specify the map name and the game mode. Number of players
  is optional, if not specified will default to the current server
  setting.

- mapList.insert <map ID number> <map name> <game mode> [number of
players]
  Exactly the same as mapList.append, but with this command you can
  specify at what map ID number to insert the new map into the list at.


ADMIN COMMANDS:

- admin.listPlayers
  Lists the players connected to the server.
  This command lists the players ID number, their player name and if
  the player is remote it also lists the players IP number.
  The players ID number is also available on the Scoreboard / Manage Tab

- admin.runNextLevel
  Forces the server to end the round and start the next map in the map
  list.

- admin.currentLevel
  Shows the map list ID number for the current map being played.
  The same as mapList.currentMap.

- admin.nextLevel
  Shows the map list ID number for the next map to be played.

- admin.restartMap
  Restarts the current map.

- admin.banPlayer <player ID number> [timeout]
  Enter the player ID number you would like to ban. Bans the player from
  this server by using their IP address.
  You can choose from a selection of time outs:
  - Entering 'perm' means that the ban is permanent. This is the default
    if no time out is entered.
  - An integral number meaning the number of seconds the ban will be
    active (i.e. 3600 means one hour).
  - Entering 'round' means the ban is active until the next map.
  - A whole number preceded by a colon (i.e. :1234567), meaning the
    epoch expiration time of the ban (number of seconds since 1 Jan 1970).

- admin.banPlayerKey <player ID number> [timeout]
  Enter the player ID number you would like to ban. Bans the player from
  this server by using their CD key hash.
  You can also specify a time out. See admin.banPlayer for the time out
  list.

- admin.addAddressToBanList <IP address> [timeout]
  Enter the IP number you would like to ban.
  You can also specify a time out. See admin.banPlayer for the time out
  list.

- admin.addKeyToBanList <CD key hash> [timeout]
  Enter the CD key hash you would like to ban.
  You can also specify a time out. See admin.banPlayer for the time out
  list.

- admin.removeAddressFromBanList <IP address>
  Enter the IP address you would like to remove from the ban list.

- admin.removeKeyFromBanList <CD key hash>
  Enter the CD key hash you would like to remove from the ban list.

- admin.clearBanList
  Clears all ban lists.

- admin.listBannedAddresses
  Displays a list of the currently banned IP addresses.

- admin.listBannedKeys
  Displays a list of the currently banned CD keys.

- admin.kickPlayer <player ID number>
  Enter the ID number of the player you would like to kick.

---> Clap <---

Well there they are, or is there still too much reading?


--
 	-JiiPee-	...And Justice For all





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