[bf1942] v.103 Announcement

Mark J. DeFilippis defilm at acm.org
Sat Jul 23 20:47:21 EDT 2005


Yup, I knew MMOG for FPS's was coming....

As soon as August...

http://www.gamesindustry.biz/press_release.php?aid=9322

Battlefield Europe. MMOG RPG  FPS WWII  24x7 war...

This, I am kind of excited about...

Mark

At 01:33 PM 7/23/2005, you wrote:

>A Tiger never changes it's stripes.
>
>Surprised?  Why?   Metal Of Honor.  Nuf said.
>
>We still have no BF2 server up, and the disappointment
>has turned it's focus on me, the multi-game clan founder,
>to anger at the game flaws.  But gamers have short memories...
>
>With COD2 in pre-sales now, and Day of Defeat H/L Mod going
>in to Pre-sale for Summer 2005 release,  BF2 will be quickly
>forgotten. Not even to mention the MMRPG that are sucking people
>from the Genre. WOW,  Guilded, Matrix , and one popping up
>daily,  How long before someone sees the light and says:
>
>"Damn, look at the WWII FPS, Imagine a MMRPG where you are
>a soldier in the overall wars of WW2, and Realm's are campaigns,
>you have a career, skill".  Honestly, I would dump the clan thing
>in a second and Jump at this.  A recent poll on {TRv} website
>was almost unanimous.  It could be awesome!
>
>Geez, this is a really good business idea come to think of it.
>Which in my life, since I am always late on execution, it is
>already in development somewhere and not yet announced.
>I am always a step too late...  Great strategic vision, as that
>is what I do for a living, and being right is what they pay me for.
>But late on any entrepreneurial execution.  Damn.
>
>Anyone heard anything like this?
>
>
>Mark J. DeFilippis
>{Trv}Team-Ravage
>www.team-ravage.com
>
>
>At 05:56 PM 7/22/2005, you wrote:
>> > Let *us* test them. Admins are the best front-line guys to funnel problem
>> > reports and filter out the chaff from their users. Look at the way UT2004
>> > handles this.
>> >
>> > Are they paying attention to the bug reports and RFE's on the technical
>> > wiki?
>>
>>I think it's safe to say at this point that Dice and EA have some serious
>>issues with communication.  EA also has a particularly nasty habit of not
>>thinking things through which almost certainly means that they not only
>>aren't paying attention to the bug reports on the wiki but they also don't
>>care one whit about them either.  One would think that common sense would
>>drive them to the same conclusions we have reached about testing new code
>>yet here we are receiving the mushroom treatment once again.
>>
>>Sadly, this isn't the only issue being ignored.  Many here have made other
>>very simple and reasonable requests that have yet to be even acknowledged.
>>After all, how hard would it be for someone to actually respond to questions
>>like whether or not we can expect documentation on the python interface?  It
>>literally takes 10 seconds to say something like, "I'll check on it and let
>>you know next Thursday.  I'm really swamped right now." or "EA won't allow
>>me to reply to that question." or simply "No, we aren't going to release
>>that information."  Instead we are forced to rely on second-hand information
>>from people who are in EA's inner circle of ranked server providers (thanks
>>to you guys for helping spread the word) and occasional replies to only a
>>few selected messages from the Dice crew.  The rest of the time we get
>>nothing at all and are left to fend for ourselves.  The fact that nobody has
>>addressed some of the valid issues that have been raised is nothing short of
>>insulting.  This lack of communication is undeniably deliberate as well as
>>completely unprofessional.  What I find most unusual is that both Andreas's
>>aren't more engaged.  We all know them to be reasonable people who care
>>about this product yet they are conspicuously absent.  Why they are not
>>taking the time to sound off on these issues is quite puzzling indeed.
>>
>>If true accountability ever becomes part of the equation we will be able to
>>expect better results.  Until that happens, I wager we can expect more of
>>the same unresponsiveness we have been getting so far.  EA has no incentive
>>to do anything other than what they're doing right now which equates to zero
>>motivation for change.  I just hope that someone proves this theory wrong
>>and actually takes the initiative to start working with the community to
>>make things better.
>>
>>
>>Shockwave
>
>-------------------------------------------------------------------------------
>Mark J. DeFilippis                    defilm at acm.org
>                                       defilm at ieee.org
>

-------------------------------------------------------------------------------
Mark J. DeFilippis                    defilm at acm.org
                                       defilm at ieee.org


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