[bf1942] Hotfix release time upgraded from 'soon' to 'not far off'
Kevin Mahoney
akaelite at rogers.com
Fri Jul 15 13:02:48 EDT 2005
EA!.........Challenge Everthing!
(moment of silence)
BWAHAHAHAHAHAHAHAHA
Ahem....sorry, had to let that out, carry on.
----- Original Message -----
From: Mark J. DeFilippis
To: bf1942 at icculus.org
Sent: Friday, July 15, 2005 12:56 PM
Subject: Re: [bf1942] Hotfix release time upgraded from 'soon' to 'not far off'
No, no, no!! Not at EA they won't!
They fire guys like him at EA because "They don't fit in with the culture"...
At 10:51 AM 7/15/2005, you wrote:
Shockwave, there is an opening at EA and I nominate you. More people with your way of thinking would go a long way
----- Original Message ----- From: "|TF20|Shockwave" <shockwave at clan-tf20.com>
To: <bf1942 at icculus.org>
Sent: Friday, July 15, 2005 10:44 AM
Subject: Re: [bf1942] Hotfix release time upgraded from 'soon' to 'not far off'
----- Original Message ----- From: "Lee Latham" <leeprivate at cgmlarson.com>
To: <bf1942 at icculus.org>
Sent: Friday, July 15, 2005 10:32 AM
Subject: Re: [bf1942] Hotfix release time upgraded from 'soon' to 'not far
off'
In their defense, as a software professional myself, I can tell you that
they are just trying to not lie about it. If you ever give a customer an
estimated date, they always treat it as a promised delivery date, so it's
better, when possible, to be vague.
I am a software developer as well and we always give customers a firm date.
Being vague may give you wiggle room but it also sends the message that you
don't have a firm grasp on either the situation or your ability to deal with
it effectively. The potential problem is not missing a deadline as much as
it is not communicating effectively with the client. If a deadline is not
going to be met, the trick is to contact the client ahead of time to let
them know. Too often people wait until the deadline is past before
commenting on the status of a given job. That's what makes people upset.
There is simply no substitute for clear and precise communication between
involved parties. It's too bad that those in charge of BF2 have yet to
learn this lesson.
Shockwave
S1,-------------------------------------------------------------------------------
Mark J. DeFilippis, Ph. D EE defilm at acm.org
defilm at ieee.org
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