[bf1942] Database support in Py?

"Einar S. Idsø" esi at itk.ntnu.no
Tue Jul 5 17:02:36 EDT 2005

The script checks the IP of a player upon connection, and if it does not
belong to a certain list of countries, the player is immediately kicked
out, hopefully with a descriptive message of what's just happened.

I am currently doing research abroad with only my old laptop available,
and am unable to run BF2 from here. Thanks for the offer to test, but I
think it will be a lot easier if I just get Panic to do it since we will
be working together on the script anyways as soon as he manages to once
again dump IRL (he does this at least on a weekly basis) ;)

We are not entirely sure whether we will be releasing this script to the
public, partly because it involves some non-Python setup where other
licenses are involved, and partly because it may be very much against EA
policy. I've mailed them to ask if it is okay with this kind of
filtering, and am awaiting a response.

Thanks for your interest :)


Chris wrote:
> What script are you working on. If its something im interested in i'll definatly help test :)
> -Python
> www.railbait.com
> -----Original message-----
> From: "Einar S. Idsø" esi at itk.ntnu.no
> Date: Tue,  5 Jul 2005 15:07:17 -0500
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Database support in Py?
>>>I haven't tried it yet myself, but did you try installing the missing
>>>modules/packages yourself? As long as the modules/packages you are
>>>trying to import are located in one of the directories in sys.path, they
>>>ought to work.
>>Ah, but of course! I just placed _sqlite.so and the sqlite dir in admin,
>>and it seems to be working perfectly! :)
>>Now all I need is to get someone to test the script, and then we'll be
>>all set for instakicking non-Nordic players ;)
>>Thanks a lot!

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