[bf1942] Content checking new EA custom maps
Anton Jansen
gradius at fmf.nl
Thu Feb 24 04:57:22 EST 2005
Thanks for the reply all, I will try it out this weekend. If I succeed I
will upload the neccessary content crc lines to this list and the
lightcubed boards.
With kind regards,
Anton Jansen
On Thu, 24 Feb 2005, Andreas Fredriksson wrote:
> Yes, this is the intended way to use the batch files.
>
> But imagine being on the patch team for BF1942 when we had to generate
> these checksums many, many times to send a build to QA :-)
>
> // Andreas
>
> -----Original Message-----
> From: Pencil [mailto:pencil42 at comcast.net]
> Sent: den 24 februari 2005 06:24
> To: bf1942 at icculus.org
> Subject: RE: RE: [bf1942] Content checking new EA custom maps
>
>
>
> Also, after you run the first command (DIR\Bf1942.exe +game [modname]
> +restart 1 +generateMapListForCrcContent 1 )
>
> you can edit the generated .bat file to only calculate the checksums for
> the maps / modes you are interested in - might save some time....
>
>
> -----Original Message-----
> From: Andrew vonNiederhausern [mailto:avonnied at genetics.utah.edu]
> Sent: Wednesday, February 23, 2005 1:57 PM
> To: bf1942 at icculus.org
> Subject: RE: RE: [bf1942] Content checking new EA custom maps
>
> Thanks for the clarification..
>
> Definitely good to know..
>
>
>
> -----Original Message-----
> From: Markus Thurlin [mailto:thurlin at algonet.se]
> Sent: Wednesday, February 23, 2005 2:52 PM
> To: bf1942 at icculus.org
> Subject: Re: RE: [bf1942] Content checking new EA custom maps
>
> It is only the server that need to have an updated contentcrc32.con.
> Client checksums are of course calculated on-the-fly and then compared
> to the servers list.
>
> ----- Original Message -----
> From: "Andrew Von Niederhausern" <avonnied at genetics.utah.edu>
> To: <bf1942 at icculus.org>
> Sent: Wednesday, February 23, 2005 7:50 PM
> Subject: [SPAM][97.4%] RE: [bf1942] Content checking new EA custom maps
>
>
> I'm not 100% on this but i believe it has to be run on both the server
> and
> the client (backup your files first) and the maps must contain the
> needed
> line in the init.con
>
> DIR\Bf1942.exe +game [modname] +restart 1 +generateMapListForCrcContent
> 1
>
>
>
> this creates a bat file in\
>
> DIR\getcrc-[mod name].bat
>
> after you run it the ContentCrc32.con is created in the BF1942/modname/
> folder for all the maps in the levels directory.
>
> this can take about 2 hours to run on as it goes through each and every
> map
> and basically loads them up in bf42 to get the crc info.. (its probably
> easier to run it on 1 machine, then just use a text editor to append the
> client machines)
>
> i'm guessing that both the server and client's contentcrc32.con entry
> for a
> map has to match for them to be runnable in the Puremode.. (eg.. the
> client
> can have more maps in his contentcrc32.con as long as the 1 map entry is
> the
> same as the server)
>
> the only issue is this would have to be run on every single client who
> wants
> to connect to your server in pure mode..
>
> if BF42 had an easy mechanism that it could just append new maps
> (someone
> could probably write something to do that) and it did it when bf started
> up
> it wouldn't be a problem..
>
>
>
> but for now it has to be done manually..
>
> ofcourse don't quote me on this, this is my best guess but maybe with
> some
> testing later this week it will work itself out..
>
>
>
>
> ________________________________
>
> From: Anton Jansen [mailto:gradius at fmf.nl]
> Sent: Wed 2/23/2005 2:19 AM
> To: bf1942 at icculus.org
> Subject: [bf1942] Content checking new EA custom maps
>
>
>
> Hi list,
>
> Does somebody know how the content checking could be enabled for the new
> released EA custom maps
> (http://www.eagames.com/official/battlefield/1942/us/editorial/community
> _mes
> sage_55.jsp)
> ? The current release does not some to include the required
> content check CRCs ...
>
>
> With kind regards,
>
> Anton Jansen
> --------------------------+-------------------------
>
>
>
>
>
>
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