[bf1942] Punkbuster (Was: How could DICE agree to this??)
Jon Wolberg
jon at ecgnetwork.com
Wed Feb 23 16:57:38 EST 2005
I really dont know why people blame BBO. All it *REALLY* does to the server is connect over and over on the remote console port to get status updates.
If that causes lag then the server has other issues.
Jon
----- Original Message -----
From: Mario Massa
To: bf1942 at icculus.org
Sent: Wednesday, February 23, 2005 4:55 PM
Subject: RE: [bf1942] Punkbuster (Was: How could DICE agree to this??)
GOING OFF SUBJECT I TOO HAVE A FEW SERVERS AND EVERY USER HAS COMPLAINED OF
LAG But it might be cause by BBO if installed if a few of you guys can get
in touch with me to get to the bottom line of this lag issues
Weaklinks at msn.com or http://bf1942.lightcubed.com pm me there called
Weaklinks
-----Original Message-----
From: James Gurney [mailto:james at globalmegacorp.org]
Sent: Wednesday, February 23, 2005 1:48 AM
To: bf1942 at icculus.org
Subject: [bf1942] Punkbuster (Was: How could DICE agree to this??)
On 2/22/2005 7:46 PM, Neal Clayton wrote:
> 2) An improved engine that doesn't suffer horribly from lag caused by
> punkbuster
Speaking of which, has anyone else had reports of really bad server lag
in the last couple of weeks? I'm not talking network latency.. one of
our players has a network ping of 9ms, so that's not it.. he (as well as
many others) have complained about the server apparently running
sluggishly. Server cpu never goes over 40%.. I watched the console and
the server FPS was high, and utilitization reasonable.. On a whim, I've
disabled PB and so far, the reports seem to have indicated that the
problem is solved, although I'm not willing to take this as 100% proof
yet.. Mmm, 100% proof.. er, anyway, has anyone else seen similar behaviour?
James
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