[bf1942] Content checking new EA custom maps

Markus Thurlin thurlin at algonet.se
Wed Feb 23 16:52:26 EST 2005


It is only the server that need to have an updated contentcrc32.con. Client
checksums are of course calculated on-the-fly and then compared to the
servers list.

----- Original Message ----- 
From: "Andrew Von Niederhausern" <avonnied at genetics.utah.edu>
To: <bf1942 at icculus.org>
Sent: Wednesday, February 23, 2005 7:50 PM
Subject: [SPAM][97.4%] RE: [bf1942] Content checking new EA custom maps


I'm not 100% on this but i believe it has to be run on both the server and
the client (backup your files first) and the maps must contain the needed
line in the init.con

DIR\Bf1942.exe +game [modname] +restart 1 +generateMapListForCrcContent 1



this creates a bat file in\

DIR\getcrc-[mod name].bat

after you run it the ContentCrc32.con is created in the BF1942/modname/
folder for all the maps in the levels directory.

this can take about 2 hours to run on as it goes through each and every map
and basically loads them up in bf42 to get the crc info.. (its probably
easier to run it on 1 machine, then just use a text editor to append the
client machines)

i'm guessing that both the server and client's contentcrc32.con entry for a
map has to match for them to be runnable in the Puremode.. (eg.. the client
can have more maps in his contentcrc32.con as long as the 1 map entry is the
same as the server)

the only issue is this would have to be run on every single client who wants
to connect to your server in pure mode..

if BF42 had an easy mechanism that it could just append new maps (someone
could probably write something to do that) and it did it when bf started up
it wouldn't be a problem..



but for now it has to be done manually..

ofcourse don't quote me on this, this is my best guess but maybe with some
testing later this week it will work itself out..




________________________________

From: Anton Jansen [mailto:gradius at fmf.nl]
Sent: Wed 2/23/2005 2:19 AM
To: bf1942 at icculus.org
Subject: [bf1942] Content checking new EA custom maps



Hi list,

Does somebody know how the content checking could be enabled for the new
released EA custom maps
(http://www.eagames.com/official/battlefield/1942/us/editorial/community_mes
sage_55.jsp)
? The current release does not some to include the required
content check CRCs ...


With kind regards,

Anton Jansen
--------------------------+-------------------------








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