[bf1942] Are you using the 64-bit server much?

Andreas Andersson andreas.andersson at dice.se
Fri Aug 26 09:13:23 EDT 2005

Yeah you might be right...

This is what we use right now:
32bit linux:
gcc 3.3.5 with -O2 and -march=pentuim3

64Bit linux:
gcc 3.4.3 with -O2 and -m64

VC.Net 7.1 with Full optimizations( /Ox)

I'm thinking of increasing -O2 to -O3. But I seem to remember that this
can break introduce bugs? Have you had any experience with this?

And maybe it would be a good idea to add a -march setting to the 64-bit
binary as well. To athlon64 or something.


-----Original Message-----
From: ScratchMonkey [mailto:ScratchMonkey at MatureAsskickers.net] 
Sent: den 25 augusti 2005 20:09
To: bf1942 at icculus.org
Subject: Re: [bf1942] Are you using the 64-bit server much?

--On Thursday, August 25, 2005 1:36 PM +0100 Steven Hartland 
<killing at multiplay.co.uk> wrote:

> The figures we saw where:
> 1. a 32bit linux server requires 10% more CPU then a windows one
> 2. a 64bit linux server requires 5% more CPU than a 32bit linux one.
> This really pains me to say but with those figures we have had no
> option but to put 95% of our servers on windows :(

It would be useful to know which compilers, versions, and compiler
were used for the 3 versions. I suspect that will have a lot more
than kernel version.

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