[bf1942] Multiple VOIP servers

James Gurney james at globalmegacorp.org
Sun Aug 14 22:08:05 EDT 2005


As I recall, the standalone server was Windows only though.. Did that 
change? Last email I can find about it was Andreas saying there were no 
plans for a Linux version..

If Andreas is reading this, a fix to allow the VOIP server to bind to a 
specific interface would be really nice for the next version..

James


On 8/14/2005 6:44 PM, Jon Wolberg wrote:
> Hi James-
> 
> You need to run a standalone VOIP server for your second instance.  It 
> can run on the same machine as well.  That is the only solution I have 
> found to this issue.  Very strange that even if you put it on completely 
> different ports it still does not work.
> 
> Jon
> ----- Original Message ----- From: "James Gurney" 
> <james at globalmegacorp.org>
> To: <bf1942 at icculus.org>
> Sent: Sunday, August 14, 2005 9:40 PM
> Subject: [bf1942] Multiple VOIP servers
> 
> 
>> I seem to recall someone posting a solution to this, but I can't find 
>> it in the wiki or my mail archives..
>>
>> Anyway, I have 2 servers running on the same machine, each on 
>> different IPs. I want to use VOIP on both.. however, it always binds 
>> to 0.0.0.0 rather than the server IP. No problem, I'll just specify 
>> different ports.. except, that doesn't work.
>>
>> Server 1 is configured like this:
>>
>> sv.voipServerPort 55125
>> sv.voipBFClientPort 55123
>> sv.voipBFServerPort 55124
>>
>> netstat shows that ports 55124 and 55125 are in use.
>>
>> Server 2 is configured like this:
>>
>> sv.voipServerPort 55128
>> sv.voipBFClientPort 55126
>> sv.voipBFServerPort 55127
>>
>> netstat reports that only 55127 is open. Comparing with server 1, I 
>> would also expect 55128 to be open as well..
>>
>> In game, the transmit icons show up, but no sound is heard on the 
>> other end.
>>
>> Any suggestions?
>>
>> James
>>
> 
> 




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