[bf1942] Multiple VOIP servers
james at globalmegacorp.org
Sun Aug 14 22:08:05 EDT 2005
As I recall, the standalone server was Windows only though.. Did that
change? Last email I can find about it was Andreas saying there were no
plans for a Linux version..
If Andreas is reading this, a fix to allow the VOIP server to bind to a
specific interface would be really nice for the next version..
On 8/14/2005 6:44 PM, Jon Wolberg wrote:
> Hi James-
> You need to run a standalone VOIP server for your second instance. It
> can run on the same machine as well. That is the only solution I have
> found to this issue. Very strange that even if you put it on completely
> different ports it still does not work.
> ----- Original Message ----- From: "James Gurney"
> <james at globalmegacorp.org>
> To: <bf1942 at icculus.org>
> Sent: Sunday, August 14, 2005 9:40 PM
> Subject: [bf1942] Multiple VOIP servers
>> I seem to recall someone posting a solution to this, but I can't find
>> it in the wiki or my mail archives..
>> Anyway, I have 2 servers running on the same machine, each on
>> different IPs. I want to use VOIP on both.. however, it always binds
>> to 0.0.0.0 rather than the server IP. No problem, I'll just specify
>> different ports.. except, that doesn't work.
>> Server 1 is configured like this:
>> sv.voipServerPort 55125
>> sv.voipBFClientPort 55123
>> sv.voipBFServerPort 55124
>> netstat shows that ports 55124 and 55125 are in use.
>> Server 2 is configured like this:
>> sv.voipServerPort 55128
>> sv.voipBFClientPort 55126
>> sv.voipBFServerPort 55127
>> netstat reports that only 55127 is open. Comparing with server 1, I
>> would also expect 55128 to be open as well..
>> In game, the transmit icons show up, but no sound is heard on the
>> other end.
>> Any suggestions?
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