[bf1942] Battlefront on Linux?

Andrew vonNiederhausern avonnied at genetics.utah.edu
Wed Sep 22 14:02:20 EDT 2004


Just a last ditch effort.. double check in gamespy arcade (I'm working on a
script for querying SWBF servers) and see if it shows the bots as being set
to 0 or not.

Definitely sounds like a bug to me.

-----Original Message-----
From: AIX Gaming [mailto:webmaster at aixgaming.com] 
Sent: Wednesday, September 22, 2004 10:52 AM
To: bf1942 at icculus.org
Subject: RE: [bf1942] Battlefront on Linux?

Yep, I've done both of those, and it shows the bots 0 on the bottom.  As
soon as I join the server's filled with them even though there's only 2
actual players.  It's driving me batty.


> I'll have to double check.. I don't seem to have any bots in my server..
>
> Double check the command line at the bottom of the server controls.. when
> you set AI Units Per Team to zero it should say.
>
> /bots 0
>
> also make sure you stop and restart the server.
>
> -----Original Message-----
> From: AIX Gaming [mailto:webmaster at aixgaming.com]
> Sent: Wednesday, September 22, 2004 10:41 AM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Battlefront on Linux?
>
> And I can't seem to turn off bots with it, so even though bots are set to
> zero, it keeps throwing 10-16 of them into the server.
>
>
>> Yes and a particularly bad ( server wise ) engine it is.
>> There is no config file only command line options, its
>> really a client not a server and you cant even set the ports
>> so only one server per machine.
>>
>> When will people learn
>>
>>     Steve / K
>> ----- Original Message -----
>> From: "[JiF]Mike" <jif at mike3d.net>
>>
>>
>>> The engine for Battlefront is a completely new engine developed by
>>> Pandemic
>>> Studios, according to Lucas Arts.
>>>
>>> http://www.lucasarts.com/games/swbattlefront/faq.html
>>>
>>> So I would not expect anything here.  :)
>>
>>
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>





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