[bf1942] [OT] DC F16 problem - SOLVED!
killing at multiplay.co.uk
Sun Sep 5 15:31:43 EDT 2004
Great work Shockwave. Andreas / Andy can you confirm this is correct
and release an official patch so that check sums work?
Steve / K
----- Original Message -----
From: "Shockwave" <shockwave at clan-tf20.com>
> objectTemplate.setMaxRotation 0/0/0
> This time, the wheel was oriented properly, but it was too close to the
> center of the fuselage. I compared the settings for
> "objectTemplate.setPosition" between the two rear wheels and found them
> to be identical. On a whim, I decided to remove the negative sign from
> in front of the rear right wheel's X coordinate to see if it would
> change anything and...VIOLA! The F-16 now looked exactly like it did
> before I started messing with anything. Not wanting to get too excited,
> I decided it was time to put my modifications to the test on my Linux
> server. I uploaded the modified file, replaced the existing one, and
> fired up the game. I can tell you the anticipation was killing me as I
> ran towards the edge of the hill overlooking the Coalition airfield.
> Thankfully, the F-16 was sitting there with all three wheels exactly
> where they should be.
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