[bf1942] [OT] DC F16 problem - SOLVED!

Steven Hartland killing at multiplay.co.uk
Sun Sep 5 15:31:43 EDT 2004


Great work Shockwave. Andreas / Andy can you confirm this is correct
and release an official patch so that check sums work?

    Steve / K
----- Original Message ----- 
From: "Shockwave" <shockwave at clan-tf20.com>
...

> objectTemplate.setMaxRotation 0/0/0
> 
> This time, the wheel was oriented properly, but it was too close to the
> center of the fuselage.  I compared the settings for
> "objectTemplate.setPosition" between the two rear wheels and found them
> to be identical.  On a whim, I decided to remove the negative sign from
> in front of the rear right wheel's X coordinate to see if it would
> change anything and...VIOLA!  The F-16 now looked exactly like it did
> before I started messing with anything.  Not wanting to get too excited,
> I decided it was time to put my modifications to the test on my Linux
> server.  I uploaded the modified file, replaced the existing one, and
> fired up the game.  I can tell you the anticipation was killing me as I
> ran towards the edge of the hill overlooking the Coalition airfield. 
> Thankfully, the F-16 was sitting there with all three wheels exactly
> where they should be.
...


================================================
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137
or return the E.mail to postmaster at multiplay.co.uk.




More information about the Bf1942 mailing list