[bf1942] 50 player BFV Servers

Jon Wolberg jon at ecgnetwork.com
Wed May 26 18:17:12 EDT 2004


RE: [bf1942] running mod on dedicated Linux ServerThat link was also in regard to UT2k4 servers, which I will agree with you do run better on Opteron platforms.

The thing is that its not even coming close to maxing out my P4.  If it was then yes I would try something faster, but im not even getting 50% usage.

ASE says the Nvidia servers are on 2000mhz platforms, so they are either AMD Athlon 64 3200+ or Opteron 146/246

Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com 
  ----- Original Message ----- 
  From: Steven Hartland 
  To: bf1942 at icculus.org 
  Sent: Wednesday, May 26, 2004 5:58 PM
  Subject: Re: [bf1942] 50 player BFV Servers


  I got a pretty good idea what machine u running on? P4 per chance?
  Also what bandwidth u set to?
  Basically u need an opteron top end one with bandwidth limited
  to 128K.
  For a quite interesting read for the P4 fans out there check out the
  following thread:
  http://www.ataricommunity.com/forums/showthread.php?threadid=379447

  Quite neatly shows how Opterons eat P4's for breakfast and then
  go off for lunch :P

  N.B. Currently bench marking a Dual Operton 248 when the results
  are out I'll post a link.

      Steve / K
    ----- Original Message ----- 
    From: Jon Wolberg 
    To: bf1942 at icculus.org 
    Sent: Wednesday, May 26, 2004 10:51 PM
    Subject: [bf1942] 50 player BFV Servers


    Has anyone been able to figure out how Nvidia runs their BFV servers @ 50 players with no lag?  I ping 100 on them ( cross country ) and I dont lag whereas my local pub is @ 42 and doesnt run as well.

    I fail to believe that there is something they know that I dont when it comes to running BF servers.

    Any ideas?

    Jon Wolberg
    Tech Support Manager
    www.ECGNetwork.Com 
      ----- Original Message ----- 
      From: Andreas Fredriksson 
      To: bf1942 at icculus.org ; bf1942 at icculus.org 
      Sent: Wednesday, May 26, 2004 5:05 PM
      Subject: RE: [bf1942] running mod on dedicated Linux Server




      Actually I think it just needs to have game.serverDedicated set to zero because otherwise it won't do anything.

      I fixed this for BF1942 by just ignoring the serverDedicated flag when generating CRCs.

      // Andreas

      -----Original Message-----
      From: Andy Berdan [mailto:andy.berdan at dicecanada.com]
      Sent: Wed 5/26/2004 9:37 PM
      To: 'bf1942 at icculus.org'
      Subject: RE: [bf1942] running mod on dedicated Linux Server

      -----BEGIN PGP SIGNED MESSAGE-----
      Hash: SHA1

      > Indeed it does removing serversettings.con makes it sit and look
      > like its loading the map but once at 100% it quits and a valid
      > LevelCheck.con file has been created. So looks like the
      > script needs to move any possible serversettings.con out
      > of the way while it does its work then put it back.

      Excellent... so that makes the file:

      - ----------------- 8< -------------- snip --------------- 8<
      ------------------
      @echo off
      echo Building MD5 fingerprints

      set EXE=BfVietnam
      set MOD=BfVietnam

      set FILES=Ho_Chi_Minh_Trail Ho_Chi_Minh_Trail_alt Hue Hue_alt Ia_Drang
      Khe_Sahn Landing_Zone_Albany Lang_Vei Operation_Flaming_Dart
      Operation_Game_Warden Operation_Hastings Operation_Irving Quang_Tri
      Quang_Tri_alt

      ren Mods\%MOD%\settings\serversettings.con serversettings.bak

      for %%x in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1
      +generateMD5 %%x

      ren Mods\%MOD%\settings\serversettings.bak serversettings.con
      - ----------------- 8< -------------- snip --------------- 8<
      ------------------

      Change MOD and FILES to suit your mod/server.

      Andy.

      -----BEGIN PGP SIGNATURE-----
      Version: GnuPG v1.2.4 (MingW32)

      iD8DBQFAtPHx8G0w7PWWOXwRAi44AJ4oM2HcZ5LAkSIwborTz17ZQ3BZAACdGron
      bXG/+rsKOABsZZr1aNig16c=
      =Ktfa
      -----END PGP SIGNATURE-----





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