[bf1942] running mod on dedicated Linux Server
andreas.fredriksson at dice.se
Wed May 26 03:00:14 EDT 2004
It depends on the order of which the archives are opened on a client so
it's not trivial to write it yourself and get it right.
I know the build script is sitting around somewhere because I wrote it.
:-) Maybe it was accidentely omitted from the release.
From: Steven Hartland [mailto:killing at multiplay.co.uk]
Sent: den 26 maj 2004 01:01
To: bf1942 at icculus.org
Subject: Re: [bf1942] running mod on dedicated Linux Server
I've not seen it here ( client or server package ). SDK may be?
Or if you tell us the format I'm sure we can knock up our own :)
Steve / K
----- Original Message -----
From: Andreas Fredriksson <mailto:andreas.fredriksson at dice.se>
To: bf1942 at icculus.org ; bf1942 at icculus.org
Sent: Tuesday, May 25, 2004 11:15 PM
Subject: RE: [bf1942] running mod on dedicated Linux Server
Actually BF:V doesn't support disabling content checking. It was
one of the mistakes I had the chance to correct on my brief visit to
Canada to help ship the game.
Essentially you need the MD5 hashes to make things happy, but
I'm not sure of Dice Canada included the necessary support stuff to
build them. Really it's just a simple set of commands you need to run
from a client install, but the beauty of it is that is won't break as
easily as did the bf1942 system.
Andy, do you know if the MD5-building script shipped with the
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