[bf1942] V1.01 Mods work?

sjdel at nycap.rr.com sjdel at nycap.rr.com
Tue May 25 16:16:43 EDT 2004


Steve,

Copying the mods maps to the normal /mods/bfvietnam/archives/levels/ dir got everything working on the server end.

I appreciate the effort!

----- Original Message -----
From: Steven Hartland <killing at multiplay.co.uk>
Date: Tuesday, May 25, 2004 3:38 pm
Subject: Re: [bf1942] V1.01 Mods work?

> Ah indeed I'd left a default map list in there. Still using the old
> +game <mod> syntax on the command line what a Muppet :P
> 
> Below is the stack trace:
> #0  0x088f4596 in dice::ref2::geom::GrowthManager::init() ()
> (gdb) bt
> #0  0x088f4596 in dice::ref2::geom::GrowthManager::init() ()
> #1  0x086b4e54 in dice::bf::Game::load(std::string const&, 
> std::string const&, std::string const&) ()
> #2  0x0872d210 in dice::bf::GameServer::load() ()
> #3  0x0872ef82 in dice::bf::GameServer::startServer(std::string 
> const&, int, std::string const&, int) ()
> #4  0x086d5807 in dice::bf::Setup::startHostGame(std::string 
> const&, int, int, int, float, float, float, float, float, int, int,
> std::string, bool) ()
> #5  0x086ccfc1 in dice::bf::Setup::initWorld() ()
> #6  0x086c9db8 in dice::bf::Setup::start(std::string const&) ()
> #7  0x0804e894 in main ()
> #8  0x18b8714f in ?? ()
> 
> Interesting so I ran it under windows and got:
> Battlefield Vietnam Dedicated Server v1.01
> BFVIETNAM
> "VADER"                                  Map:
> IP:  Port: 15567                         Mod: TourOfDuty   Map 
> mod: TourOfDuty
> PunkBuster: off   XML log: disabled      Players: 0/32     CONQUEST
>                                         Round: 1/3 ( 0:42 / 0:00 )
> FPS: 60/60   [16 : 17]                   RED 200, BLUE 193
> OS: 0 SK 0 Util%:  1.3                   [playing]
> -------------------------------------------------------------------
> ------------
> 
> Note: No map???
> And when u look in maplist.con you get:
> game.setCurrentLevel  GPM_CQ
> 
> This was starting it via the little DS GUI.
> 
> But I then added the maps like u did manually and it also crashed.
> 
> So did some digging and tried:
> game.addLevel hamburgerhill GPM_CQ tod
> game.addLevel river_raid GPM_CQ tod
> game.setCurrentLevel hamburgerhill GPM_CQ tod
> 
> This works fine on both so I suspect ur crashes are all due to:
> "I cant find that map / map + mod"
> Running a truss on the process shows:
> linux_open("bfvietnam/levels/hamburger_hill/conquest.con",0x0,0600)
> ERR#2 'No such file or directory'
> 
> So all it all looks ok, all be it doesn't deal with missing maps very
> well at all no either platform and the GUI doesn't work with mods.
> 
> N.B. Even with this correct maplist.con the server still doesn't
> appear in the list when the mod is selected. You have to select
> BFV. But GameID does show as "tod" and the console looks like:
> Battlefield Vietnam Dedicated Server v1.01
> BFVIETNAM
> "Multiplay.co.uk:: Test Server"          Map: river_raid
> IP: 0.0.0.0 Port: 15567                  Mod: tod          Map 
> mod: TourOfDuty
> PunkBuster: on    XML log: disabled      Players: 0/32     CONQUEST
>                                         Round: 1/2 ( 2:38 / 0:00 )
> FPS: 50/60   [19 : 20]                   RED 200, BLUE 200
> OS: 1 SK 0 Util%:  0.5                   [playing]
> -------------------------------------------------------------------
> ------------
> 
> Hope this helps.
> 
>    Steve / K
> 
> ----- Original Message ----- 
> From: <sjdel at nycap.rr.com>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, May 25, 2004 7:37 PM
> Subject: Re: [bf1942] V1.01 Mods work?
> 
> 
> > Unfortunately not, I've tried on 2, make that 3, perfectly 
> functioning bfv servers on linux boxes, 2 using RH9, and one on RH
> Ent 3.0 :(
> >
> > Only thing I've really done was change the case using 
> fixinstall.sh and make changes to maplist.con reflecting a small 
> subset of
> the tod maps:
> >
> > game.addLevel hamburger_hill GPM_CQ tod
> > game.addLevel hamburger_hill_one GPM_CQ tod
> > game.setCurrentLevel hamburger_hill GPM_CQ tod
> >
> > After it crashed initially, I even checked the init.con to see 
> if the case issues in that were effecting startup, but it made no
> difference.
> 
> 
> 
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