[bf1942] V1.01 Mods work?
sjdel at nycap.rr.com
sjdel at nycap.rr.com
Tue May 25 16:16:43 EDT 2004
Steve,
Copying the mods maps to the normal /mods/bfvietnam/archives/levels/ dir got everything working on the server end.
I appreciate the effort!
----- Original Message -----
From: Steven Hartland <killing at multiplay.co.uk>
Date: Tuesday, May 25, 2004 3:38 pm
Subject: Re: [bf1942] V1.01 Mods work?
> Ah indeed I'd left a default map list in there. Still using the old
> +game <mod> syntax on the command line what a Muppet :P
>
> Below is the stack trace:
> #0 0x088f4596 in dice::ref2::geom::GrowthManager::init() ()
> (gdb) bt
> #0 0x088f4596 in dice::ref2::geom::GrowthManager::init() ()
> #1 0x086b4e54 in dice::bf::Game::load(std::string const&,
> std::string const&, std::string const&) ()
> #2 0x0872d210 in dice::bf::GameServer::load() ()
> #3 0x0872ef82 in dice::bf::GameServer::startServer(std::string
> const&, int, std::string const&, int) ()
> #4 0x086d5807 in dice::bf::Setup::startHostGame(std::string
> const&, int, int, int, float, float, float, float, float, int, int,
> std::string, bool) ()
> #5 0x086ccfc1 in dice::bf::Setup::initWorld() ()
> #6 0x086c9db8 in dice::bf::Setup::start(std::string const&) ()
> #7 0x0804e894 in main ()
> #8 0x18b8714f in ?? ()
>
> Interesting so I ran it under windows and got:
> Battlefield Vietnam Dedicated Server v1.01
> BFVIETNAM
> "VADER" Map:
> IP: Port: 15567 Mod: TourOfDuty Map
> mod: TourOfDuty
> PunkBuster: off XML log: disabled Players: 0/32 CONQUEST
> Round: 1/3 ( 0:42 / 0:00 )
> FPS: 60/60 [16 : 17] RED 200, BLUE 193
> OS: 0 SK 0 Util%: 1.3 [playing]
> -------------------------------------------------------------------
> ------------
>
> Note: No map???
> And when u look in maplist.con you get:
> game.setCurrentLevel GPM_CQ
>
> This was starting it via the little DS GUI.
>
> But I then added the maps like u did manually and it also crashed.
>
> So did some digging and tried:
> game.addLevel hamburgerhill GPM_CQ tod
> game.addLevel river_raid GPM_CQ tod
> game.setCurrentLevel hamburgerhill GPM_CQ tod
>
> This works fine on both so I suspect ur crashes are all due to:
> "I cant find that map / map + mod"
> Running a truss on the process shows:
> linux_open("bfvietnam/levels/hamburger_hill/conquest.con",0x0,0600)
> ERR#2 'No such file or directory'
>
> So all it all looks ok, all be it doesn't deal with missing maps very
> well at all no either platform and the GUI doesn't work with mods.
>
> N.B. Even with this correct maplist.con the server still doesn't
> appear in the list when the mod is selected. You have to select
> BFV. But GameID does show as "tod" and the console looks like:
> Battlefield Vietnam Dedicated Server v1.01
> BFVIETNAM
> "Multiplay.co.uk:: Test Server" Map: river_raid
> IP: 0.0.0.0 Port: 15567 Mod: tod Map
> mod: TourOfDuty
> PunkBuster: on XML log: disabled Players: 0/32 CONQUEST
> Round: 1/2 ( 2:38 / 0:00 )
> FPS: 50/60 [19 : 20] RED 200, BLUE 200
> OS: 1 SK 0 Util%: 0.5 [playing]
> -------------------------------------------------------------------
> ------------
>
> Hope this helps.
>
> Steve / K
>
> ----- Original Message -----
> From: <sjdel at nycap.rr.com>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, May 25, 2004 7:37 PM
> Subject: Re: [bf1942] V1.01 Mods work?
>
>
> > Unfortunately not, I've tried on 2, make that 3, perfectly
> functioning bfv servers on linux boxes, 2 using RH9, and one on RH
> Ent 3.0 :(
> >
> > Only thing I've really done was change the case using
> fixinstall.sh and make changes to maplist.con reflecting a small
> subset of
> the tod maps:
> >
> > game.addLevel hamburger_hill GPM_CQ tod
> > game.addLevel hamburger_hill_one GPM_CQ tod
> > game.setCurrentLevel hamburger_hill GPM_CQ tod
> >
> > After it crashed initially, I even checked the init.con to see
> if the case issues in that were effecting startup, but it made no
> difference.
>
>
>
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